Starpoint Gemini 2 - Post-Mortem Update

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Mario Mihokovic the CEO of Little Green Men Game posted a new Post-Mortem update on gamasutra about the development , and Steam Early Access for Starpoint Gemini 2.

Our Early Access development story started about a year ago. In September 2013, Starpoint Gemini 2 was already advanced in development by quite a few steps… At that time Early Access was rather new with very few games in the program. When we were offered to jump into it we were scared to death of the very idea. It did sound interesting though, like a modified Kickstarter campaign, but... as we saw in following months, Early Access turned out to be a completely different experience than we could have ever imagined.

It gave the development of Starpoint Gemini 2 a whole new meaning and with it a bigger level of involvement with and from our community. That said, we have to say that Early Access surprised us in a very positive way! The last 12 months were the most intense and craziest in our history as a team and has shaped Starpoint Gemini 2 into what it is today. If you are ready to jump into this "mad" experience, we certainly recommend it. We'd like to share some prominent experiences from our Early Access time...
More information.
 
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Starpoint Gemini 2 is a big overall improvement over Starpoint Gemini 1. So Early Access was a big success story in this case.
 
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I really enjoyed the early access with starpoint Gemini. The devs listened and always kept everyone informed and involved. Each update always felt like it hit a milestone and the devs where always open to suggestion on features.
Overall for me I feel its has been the best early access so far.
So many company's have really annoyed me with the way they have handled early access. Little Green Men Games really have shown how to do it properly.
 
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