Dhruin
SasqWatch
CVG has another Deus Ex: HR interview with David Anfossi (producer), Jonathan Jacques-Belletete (art director) and Andre Vu (marketing game manager). The black-and-gold thing gets more tiresome focus but here's a snip on being faithful:
More information.We can't quite believe how evocative Human Revolution is of Deus Ex 1. Why did you feel like you had such a duty to do the original game justice?
AV: We had a mandate from Eidos back then - it was very important for the portfolio that we had this major title. One of the core points was that, if you're using a name like Deus Ex, then the original was such a great experience we wanted to recreate something that's still kind of unique. We didn't want to create just a shooter, just a stealth game... You take the name, you have to respect the core values. And if you look at the state of the market right now, with games like Bioshock, Fallout 3 etc. people - hardcore gamers - will say they're kind of niche, but they sell millions. That kind of audience wants more depth, the universe, some kind of customisation... instead of a regular shooter. There is a real audience for that kind of game.