Zaleukos
Bum
- Joined
- November 4, 2006
- Messages
- 2,013
I do replay the Goldbox games, Darklands, and Demons Winter from time to time. The games have simple menu-based interfaces and dungeons that are simple enough that you dont miss the auto-map. The Darksun games are also playable today, even if the low resolution is a bit annoying.
I still think the Goldbox games had a pretty neat and intuitive interface (everything was available in menus that you navigated with the arrow keys), and the turn based fighting is faster than in the Fallouts.
Otherwise I generally agree that old user interfaces can be too clunky to make a game worth the bother... My grievances are mostly with clunky controls (which exist in some modern titles as well) and a general lack of even rudimentary journals. I am too lazy to take notes about the first sets of isntructions given by the questgiver. Lack of automapping is only a problems in games like EotB with large dungeons with repetitive graphics.
I still think the Goldbox games had a pretty neat and intuitive interface (everything was available in menus that you navigated with the arrow keys), and the turn based fighting is faster than in the Fallouts.
Otherwise I generally agree that old user interfaces can be too clunky to make a game worth the bother... My grievances are mostly with clunky controls (which exist in some modern titles as well) and a general lack of even rudimentary journals. I am too lazy to take notes about the first sets of isntructions given by the questgiver. Lack of automapping is only a problems in games like EotB with large dungeons with repetitive graphics.
- Joined
- Nov 4, 2006
- Messages
- 2,013