SpoonFULL
SasqWatch
I agree with everything you wrote there. And I agree that the game is challenging, but it isn't insurmountable. The key question is if the player has the patience and time to spend more time in areas and/or figuring out how to defeat a boss than is customary these days.
Mentally, I've settled in with the notion that Demon's Souls and Dark Souls require that you sort of 'marinate' in an area for a while and 'stew' around with a boss for a time. That is one aspect of the style of these games.
But it does fly in the face of most modern games where you zip through the game world and glide past hordes of baddies/bosses.
I've come to actually appreciate what this series is offering because it is quite rare in the lineup of contemporary titles.
Well said and agree with you totally. I also noticed that the expectation now of action/adventure games is how 'owesome' it is to go through hundreds of baddies with few button mashes with the challange being how many hits and combos can be scored with the least amount of time.
I am glad for games like Dark Souls.