MinorityReport
Banned
- Joined
- February 10, 2014
- Messages
- 372
While I can't bare riddles, I do like some element of puzzling-kind-of-thing in my RPGs. What counts as a thought process can vary wildly though. I'm not sure if this is necessarily a new thing either, Diablo was never renown for its thought processes and there is something to be said for games that have a more therapeutic numbing effect on the mind. But I do believe a good RPG should engage the mind on a variety of levels, from character use to actual puzzles.
Riddles though... riddles are kind-of supposed to be unsolvable, the riddle of life, the riddle of the oxymoron truth etc.
I'm still not getting this 'declining sales' aspect though. As far as I can tell, a well made cRPG in it's most traditional form is still good for 2 million sales, either in 2000 or 2014 - Balders Gate 2, Neverwinter Nights, The Witcher, Dragon Age, they all seem to hit the same kind of sales, suggesting there is a stable bedrock of support for such games.
The biggest sellers of all time are still MMORPGs, and both Diablo III and Skyrim had double figure million sales did they not? suggesting the casual acceptance of RPGs is possibly stronger than ever?
I do sympathise with the German games though, there seems to be quite a big raft of games based from Germany (TDE and Larian) that don't seem to grasp the audience like they should, I'm not entirely sure why as I'm not very experienced with them (though I have played three Divinities), perhaps this is where the sales lamenting is coming from?
I agree that there seems to have been a shift towards the dark-side with regards to RPGs, in that the basic Hero model is often (unfairly) mocked. This could well just be fashion though as this trend pervades all forms of media, from a 'Dark' superman film to 'Shades of Grey' and even Twilight. I suspect the glorious colors and Hero fantasy will come back around at some point as soon as 'dark' becomes the new cliche.
Riddles though... riddles are kind-of supposed to be unsolvable, the riddle of life, the riddle of the oxymoron truth etc.
I'm still not getting this 'declining sales' aspect though. As far as I can tell, a well made cRPG in it's most traditional form is still good for 2 million sales, either in 2000 or 2014 - Balders Gate 2, Neverwinter Nights, The Witcher, Dragon Age, they all seem to hit the same kind of sales, suggesting there is a stable bedrock of support for such games.
The biggest sellers of all time are still MMORPGs, and both Diablo III and Skyrim had double figure million sales did they not? suggesting the casual acceptance of RPGs is possibly stronger than ever?
I do sympathise with the German games though, there seems to be quite a big raft of games based from Germany (TDE and Larian) that don't seem to grasp the audience like they should, I'm not entirely sure why as I'm not very experienced with them (though I have played three Divinities), perhaps this is where the sales lamenting is coming from?
I agree that there seems to have been a shift towards the dark-side with regards to RPGs, in that the basic Hero model is often (unfairly) mocked. This could well just be fashion though as this trend pervades all forms of media, from a 'Dark' superman film to 'Shades of Grey' and even Twilight. I suspect the glorious colors and Hero fantasy will come back around at some point as soon as 'dark' becomes the new cliche.
- Joined
- Feb 10, 2014
- Messages
- 372