Saw a presentation/play by a developer (who came directly from Montreal, they said) at the RPC.
They changed their presentation now.
At the games Com, everything was directed at Action.
Now, everything is directed at sneaking.
The *whole* presentation/play the visitors saw was *nothing but* sneaking.
Only in the very last secods of the mission ("level three") - which consisted in invading a builing captured by "terrorists"; by the way - consisted of an action approach.
The presenter said several things to that :
- Sneaking is much better that the action approach
- with the action approack rinnung into the building with full guns) "you're gonne live only a few seconds"
- the evidence shown during the play : the AI is better, the ammonition is smaller, one is very vulnverable …
- there are lots of ways possible : throwing away big boxes to see alternative ways (and items !) hidden by them …
- hopping on boxes is possible
- placing of boxes to "form" different ways is possible
- hacking can take over stationary guns, if possible (in this mision there was exactly 1 I saw)
- hostages can be saved as well (this was a secondary mission goal !) - but these secondary mission goals seem to have no impact on the main story at all …
- talking is important !!! (the presenter said this lots of times !)
- sneaking is important !!! (dito)
- plundering and taking equipment that lies around etc. is important !!!
- did I already say sneaking is important ?
Afterwards I talked to the presenter (in German language, I was glad about that.
Of course he defended "his product" against criticism from my side, so or example that the game is mainly meant to be "for entertainment". Or that many developers think that "blood/gore = mature" (he indeed said that the cutscenes were there "to evoke emotions" and that they are "more bloddy" that usual cutscenes, "[because] this is a mature game." - So have it in my memory.
One point I liked quite a lot was the underlying questions, whether these "augmentations" are good or not - and what implications this has on humanity.
Where is the point where someone is "human" ?
Where is the point where "humanity" ends ?
"Human revolution ?"
"Revolution of humanity ?"
"Re-Evolution ?"
"Humanity ?"
(This question was already asked by StarSiege, if I remember correctly - but that game is now largely forgotten).
What the game didn't "comment on" at all was a single line of the common trailer :
"The body might be healed, but the spirit …"
What happens when a heavily augmented person becomes insane, suddenly ?
(And of course this question only came into my head long after the presentation and the talk were over !)
One point that heavily disturbed my sounded o me like kind of a slip : That the outcome "might be … 'different' … than one would expect" … Or so I have it stored in my memory.
That reminds me of the fact that depending on how you chose whom you help in the dwarven town within DA1, the outcome for the *society* is different : Helping the "good guy" results in a negative response/outcome for the dwarven society and vice versa … I fear that Deus Ex 3 might be similar, after litening to that "slip" …
Anyway, the game remains to be interesting …
They changed their presentation now.
At the games Com, everything was directed at Action.
Now, everything is directed at sneaking.
The *whole* presentation/play the visitors saw was *nothing but* sneaking.
Only in the very last secods of the mission ("level three") - which consisted in invading a builing captured by "terrorists"; by the way - consisted of an action approach.
The presenter said several things to that :
- Sneaking is much better that the action approach
- with the action approack rinnung into the building with full guns) "you're gonne live only a few seconds"
- the evidence shown during the play : the AI is better, the ammonition is smaller, one is very vulnverable …
- there are lots of ways possible : throwing away big boxes to see alternative ways (and items !) hidden by them …
- hopping on boxes is possible
- placing of boxes to "form" different ways is possible
- hacking can take over stationary guns, if possible (in this mision there was exactly 1 I saw)
- hostages can be saved as well (this was a secondary mission goal !) - but these secondary mission goals seem to have no impact on the main story at all …
- talking is important !!! (the presenter said this lots of times !)
- sneaking is important !!! (dito)
- plundering and taking equipment that lies around etc. is important !!!
- did I already say sneaking is important ?
Afterwards I talked to the presenter (in German language, I was glad about that.
Of course he defended "his product" against criticism from my side, so or example that the game is mainly meant to be "for entertainment". Or that many developers think that "blood/gore = mature" (he indeed said that the cutscenes were there "to evoke emotions" and that they are "more bloddy" that usual cutscenes, "[because] this is a mature game." - So have it in my memory.
One point I liked quite a lot was the underlying questions, whether these "augmentations" are good or not - and what implications this has on humanity.
Where is the point where someone is "human" ?
Where is the point where "humanity" ends ?
"Human revolution ?"
"Revolution of humanity ?"
"Re-Evolution ?"
"Humanity ?"
(This question was already asked by StarSiege, if I remember correctly - but that game is now largely forgotten).
What the game didn't "comment on" at all was a single line of the common trailer :
"The body might be healed, but the spirit …"
What happens when a heavily augmented person becomes insane, suddenly ?
(And of course this question only came into my head long after the presentation and the talk were over !)
One point that heavily disturbed my sounded o me like kind of a slip : That the outcome "might be … 'different' … than one would expect" … Or so I have it stored in my memory.
That reminds me of the fact that depending on how you chose whom you help in the dwarven town within DA1, the outcome for the *society* is different : Helping the "good guy" results in a negative response/outcome for the dwarven society and vice versa … I fear that Deus Ex 3 might be similar, after litening to that "slip" …
Anyway, the game remains to be interesting …