Well, I don't really want to say anything until it's confirmed PC only, but would be interesting if it is.
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http://www.gamebanshee.com/interviews/divinity2-2.php
>A lot of our audience made the move from PC to Xbox 360 and we basically followed them.
I guess not that many people moved away from the PC after all.
I'm not trying to sound snippy, or like a PC elitist by the way. I have nothing against console games (And I want to say right now the Vita needs some RPGs, at very least a diablo clone. It would be the perfect platform for one.
It's just that PC games, and console games are different. Different to devolop for, different to play. When a game comes out for both PC and consoles, one of them gets screwed. In some cases it's the consoles stuck with a UI and control scheme made for mouse and keyboards (example, early FPS ports, like Deus Ex), in other cases it's a PC game being made with UI for consoles (Skyrim, Mass Effects, and a bunch of others.) Despite lofty developer promises to the contrary, I don't think you can have a shared platform game without compromises. And since Consoles to tend to sell better and have less piracy issues, it's usually the PC version that get's the less polish.
I'd rather developers stick with one platform, and take it to it's fullest, than try to make a middling game for multiple platforms.
But yes, all in all a promising interview, and I am liking the returned focus. Divine Divinity was an amazing game that combined action RPG combat, with more traditional RPG elements. It also lost that combination after a certain point in the game. And subsequent games never seemed have the quite the same balance, despite their strengths. So this promise to focus on some of the ideas that made U7 a great game makes me happy. I hope they can pull it off.