Witcher 3 - Complex Plot & Twists

Couchpotato

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The Examiner has a few quotes from CD Projekt RED about The Witcher 3 plot. The article is very short, but might be of interest to some of you.

Like any well told story, CD Projekt Red doesn’t want to overwhelm players with too much information. To ensure that this doesn’t happen, Krzemiński says that the bigger parts of the story will be disclosed to the player as they advance through the game. One of the reasons behind this approach is because the game’s story is said to be “pretty complex”. Find Krzemiński’s full comment on the story and its structure below:

"It’s pretty complex. We don’t make the mistake of swamping gamers with a ton of info and leaving them to deal with it, instead, we’re unveiling parts of the bigger story as they proceed."

In addition to a complex main story arc, The Witcher 3 will throw a lot of twists and turns at players. Apart from these unexpected storyline twists, players can also expect numerous side stories featured in each side-quest. Some of these side stories and quests may not be tied to or related to the main story arc directly, but they will deepen the overall experience one has with the game. Krzemiński says that the side-quests and side stories will give the game’s world greater credibility and offer extra material about what you experience from the main story. Find his full explanation below:

"You can expect a lot of twists, yes, but you can also count of a myriad of side stories, we give you with each side-quest. These might not be related to the main story arc directly, but they greatly enrich the general experience, give the world a ton of credibility, and provide further information about what you experience in the main story arc."
More information.
 
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I thought this is how every game does it? :lol: Reveal part of the main story as it goes along rather than all at once.
 
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They don't need to say anything to me. They sold me on it a long time ago.
 
Creating a complex plot with many twists is easy and does not necessarily make a good story (the ME3 ending would be an obvious example for a badly executed plot twist). Doing the same with consistent, believable characters and without deus ex machina plot devices is far more difficult. I hope they manage.
 
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I am looking forward to W3 but I feel that story always comes second to gameplay. On that note I really don't care all that much for story and plot twists. If I want those I will read a book or watch a movie. Fine, put them in your game but don't let that sacrifice the gameplay. However I'm hopeful reading the first paragraph of the article quote above. Hopefully they won't shovel too much soap opera story onto us at once. That's not why I play games.
 
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The problem is not so much having a game with a complex story, but rather having one where most all of that story is delivered through cinematic cutscenes, instead of letting you pick up the story pieces as you gather up clues and link events together yourself.
 
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There was a lot of ljslfja and alsjdfladsjf. When they could have just said.
"TW 3 has a plot and it is a game that you have to play out to find out what happens in it"
 
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