9 hours ago
I'm Stefan Gagne and I made the HeX coda, Penultima, and Elegia Eternum community modules for NWN1. I very, very nearly created a premium module for Bioware -- the HeX coda was supposed to be released as official DLC. But after a very long delay (several months) before I could get started while the corporate side of things got their house in order, it was cancelled due to conflicting IP interests with WOTC and I ended up releasing it for free. A complete mess, honestly, and one of the reasons I stopped making mods.
Also, I feel the main focus of these games wasn't really the official campaigns themselves, but the toolkit and the assets added to it with each expansion. That's where the excitement lie, and may help explain why the reviews of the base games themselves are so tepid -- people who invested in the NWN "ecosystem" did so to play community mods, with the campaigns as afterthoughts in the player's eyes.
21
Jonathan Respaldiza
Jonathan Respaldiza
7 hours ago
I still remember elegia eternum all these years later. I remember at the time it was meant to be part one of a trilogy. Did Excrucio eternum and the third one ever get made?
1
irrlicht321
irrlicht321
3 hours ago
Thank you for your work. Elegia Eternum is my favorite NWN module and one of the strongest memories I have from years of playing the game with different modules and campaigns. Whenever I make a new NWN character to run through a few modules, I play through it again. It's a shame HeX coda didn't work out.
2
XyzzySqrl
1 hour ago
You honestly made some of my favorite content for those games, particularly the end of Penultima Rerolled, and I was always hoping you'd get back into mods. I'm looking forward to your Arcade Spirits game pretty strongly (and anyone reading this who loved Stefan/Twoflower's mods and hasn't seen or heard of the Arcade Spirits VN, search it up!)
2
Stefan Gagne
Stefan Gagne
1 hour ago
Excrucio was made. The third one I'd done some preproduction work on before deciding it wasn't working very well.