Does anyone else find the jumping they show in these preliminary gameplay videos disturbing? I get it if a mage can teleport, but a rogue that jumps tens of meters from low ground to the roof of a building is another matter…Fantasy is not realistic by definition, but that stuff kind of eats the immersion.
I really enjoyed D:OS2, but the race to get teleport skills for all characters as early as possible was not my favorite part of the game. IMO, teleporting makes the battlefield too dynamic. The chess-like positioning of shield-wall (f.ex. Expeditions Vikings) does not count because enemies can teleport behind the wall to beat up your ranged characters.
The original BG cames used teleporting (those annoying spiders), but sparingly and each time it did, my strategy was screwed and I panicked. That was a nice surprise and variation to the otherwise pretty monotonic battle. D:OS2, on the other hand, used it too much…
I agree - although in this case it may be legit. "misty step". for example, which Sven uses (I only watched a few minutes) is a spell that is available to several classes - I'm playing a paladin in 5E, and his oath allows him access to this as a oath spell. Some rogues can also get access to it if the going the more 'magical' route. But yes, it should not be something that everyone gets (or needs to get).