PCGamesN asks what if CD Projekt RED remade The Witcher and what would it look like?
More information.There's also the game world. TW1 is far more like TW2 in that it doesn't feature a completely open world; instead, we've got world zones for each chapter and very little backtracking between them. It's probably expecting too much to add a full open world, not to mention the restructuring of the story that would be required to support one, and in any case the zonal system works pretty well for the game's opening and concluding chapters. You don't need a lot more choice, but what if there were a compromise for TW1's main chapters?
Vizima, across its different segments, hosts most of the game's chapters. It's the capital of Temeria - a fortified city nestled safely in the middle of a lake, and built on the foundations of an ancient elven settlement. This doesn't really come across in the original because of its small-scale zones, lifeless streets, and unremarkable landscape.
But what if Vizima opened up into one huge world space, with buildings that reflect Temeria's culture and history, and the opportunity to go dungeon-crawling through those elven ruins? What if we could travel through all of the city's regions (including Old Vizima and and the swampy areas beyond) without being hamstrung by loading screens or story progress? What if Vizima's simple streets were replaced by a labyrinthine network of passageways and shortcuts to explore, each packed with people from all walks of life?
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