The Spellforce 3 Reforced Edition has been released today- here's a list of enhancements.
Thanks Porcozaur!
More information.
Thanks Porcozaur!
More information.
Price aside: Disciples 3 or Spellforce 3?
Depends if you already played the original version I say play Disciples 3. As it's basically the same game with a few changes that's all. It's also a free upgrade for old buyers.Price aside: Disciples 3 or Spellforce 3?
Depends if you already played the original version I say play Disciples 3. As it's basically the same game with a few changes that's all. It's also a free upgrade for old buyers.
Ah but then it wouldn't be a SpellForce game then. Anyway I actually enjoy the hybrid formula. I love the RTS base building and army combat, but that's just me.if only they would pick a genre and stick to it. AS a rpg only it could be a great game…
Both then but I'd play SpellForce 3 Reforced Edition first.I haven't bought or played either one.
Tell me about it this whole year has been about remasters or remakes.I keep starting this game and it's right up my alley but I never get far. I guess this gives me another reason to delve into this game again.
I sometimes wonder if in ten years I'll be playing new games or just further patched/remastered versions of games that I have loved for all time. I look forward to the ultra-modern isometric 2D "Pools of Radiance" game once the lucrative SSI/TSR license is purchased some half decade from now, along with Skyrim: Ultra-Dooper Edition and perhaps another nice little expansion for Titan Quest, preferably by ANOTHER new studio/developer just to give it spice.
In 2019, Disco Elysium pushed the RPG genre so far people said it wasn't really an RPG at all. They called it an adventure game, or a visual novel. Disco Elysium really was an RPG of course…�one with roots in CRPG classic Planescape: Torment and the kind of tabletop roleplaying with actual dice but it was revolutionary enough to sail right to the edge of our convenient definitions. It felt like evidence of a genre that was thriving.
While games directly influenced by Disco will take a while to start arriving, it felt like the product of an overgrown RPG greenhouse. Surely that same climate was about to produce even more unusually proportioned fruit?
Maybe not. By contrast, in 2021 the genre felt safe and predictable. For starters, it was dominated by remasters, re-releases, and ports. As well as Disco Elysium's own Final Cut, there was Mass Effect Legendary Edition, Diablo 2: Resurrected, Final Fantasy's pixel remasters, Nier Replicant, Legend of Mana HD, Geneforge 1 - Mutagen, more Kingdom Hearts games on PC than any human could ever actually play, and the incremental update of Skyrim Anniversary Edition. Further ahead, we can look forward to The Witcher 3's next-gen edition and Star Wars: Knights of the Old Republic Remake.
There's nothing inherently wrong with re-releasing old games. It used to be that classics were often lost, either hard to find or hard to get running on modern machines, the history of the medium evaporating behind us. Though games are still routinely delisted these days, overall the industry is better at preserving and valuing its own history than it used to be. (And profiting from that, of course.)
What's surprising is that most of the new RPGs that squeezed out between 2021's herd of re-releases didn't feel like the future, either. They skewed toward celebrations of the past, the kind of games that will inevitably be described as "love letters."
Ah but then it wouldn't be a SpellForce game then. Anyway I actually enjoy the hybrid formula. I love the RTS base building and army combat, but that's just me.
I've seen many just use their heroes and play it as an RPG though.