Couchpotato spotted an Early Access Review for Alaloth: Champions of the Four Kingdoms on Fextralife:
More information.Alaloth Champions of the Four Kingdoms
More information.Alaloth Champions of the Four Kingdoms
I think they should add a co-op multiplayer arena mode where you just fight waves of enemies, level up and eventually die and get a score. That would be more fun.
You have a strange idea of fun.
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132 players right now
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And, it's like, Diablo Immortal may have got a 0.6/10 user score on Metacritic but for all it's flaws it had 10,000,000 players at launch and brings in over 1 million USD a day.
Looking forward to reading your impressions!Downloaded this two days ago and haven't touched it yet. Hopefully I'll get a chance to try it later today.
Meth is also popular and it serves pretty much the same purpose as Diablo Immortal and a hundred other such games. Being good at giving people a drip feed of dopamine doesn't make them good games.
Alaloth looks dull. That's the issue with it as a single player game. Dull as dishwater.
Exactly the main story is introduced in the intro and that's it. After that you basically choose wherever you want to go with no guidance in a boring sandbox world.Alaloth looks dull. That's the issue with it as a single player game. Dull as dishwater.
Is that how the final game is supposed to be?Exactly the main story is introduced in the intro and that's it. After that you basically choose wherever you want to go with no guidance in a boring sandbox world.
Looking forward to reading your impressions!
Is that how the final game is supposed to be?
Who knows I shared a post on a past thread about the games troubled development. The developer claims this is the full game but will get new content over the next year.Is that how the final game is supposed to be?
I'm talking about the combat gameplay itself rather than the encounters. The replayability of of the FAs not being random, wave based arena mode, etc.I played it for a short while today. I don't agree with SirJames's opinion that the combat alone could carry it. The fighting areas felt repetitive to me, and I didn't even play it long. Random encounters on the map all take you to the same battle map or at least in a given region. I only explored a couple of fixed locations, and those were very linear.
Yeah, and fixing whatever bugs and polishing things up wont really do anything for sales either. People would have bought it already if they were interested.In other words, though they may flesh it out somewhat, I wouldn't expect the amount of type of content to change radically in the areas the EA version covers.