- Joined
- July 31, 2007
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- 6,531
I didn't have much of a problem with the default camera distance. And I kind of liked how it even zoomed out a little bit in combat, since it gives you that extra awareness.After trying it for a bit, I don't like either option now.
I feel like the closer camera is more immersive, but I don't like how it places Geralt off to the left. It also sometimes makes it a little harder to spot things when you're scanning the environment.
The default camera otoh feels too far away. I like to be a little closer to the action than that. I'll probably end up using a mod whenever I get around to doing a full replay. I'd like a camera view that's somewhere in between those two.
But I do also like closer camera, say for ex in God of War. It's pretty good. But that game also has an issue with not seeing behind you, so it uses other notifications to let you know when an enemy or projectile is close enough.
What I was more surprised is how wonky the combat system feels in W3, compared to say Dark Souls. It really feels like it doesn't have weight, and Geralt is mostly just swinging his sword, either connecting or not. But there's little in terms of impact and weight in the swings, I feel. I think I noticed something similar initially, but I soon got accustomed to it and forgot it. Since for me W3 was never too much about combat, which was mostly serviceable and looked flashy, but mechanically it didn't really impress. But now, coming to it after so much Souls, it really sticks out.
- Joined
- Jul 31, 2007
- Messages
- 6,531