My thoughts exactlyWhat?… fuck no. Save the procedurally generated stuff for the roguelikes.
My thoughts exactlyWhat?… fuck no. Save the procedurally generated stuff for the roguelikes.
One word mod tools. Even Larian looks forward to seeing what modders do.
Why do I understand "the game will be fixable by mods"? So today's trends.“I can imagine that we will never manage to find the balance that will please everyone,” says Vincke. But, there is a (sort of) solution: “The game will be moddable eventually, so people will be able to make their mods. I expect multiple flavors of Baldur’s Gate 3 to come out of that. Over time there will be probably a flavor that will appeal hopefully to everybody.”
I don't agree with all of your points, but a RTwP option would be awesome. Unfortunately, I also think it's the least likely to happen. (Along with having more than 4 characters).
I also liked the idea of randomly generated dungeons Well, I suppose all sorts of crazy ideas float around.
100% true.Why do I understand "the game will be fixable by mods"? So today's trends.
As for the party of 6 - I suspect modders will help out there, but we'll have to see.
Otherwise, it'll only make most of the combat encounters trivial.
Urgh! No thanks. I think you need to play the original games.
IMO, the Underdark was a great dungeon. One of the more memorable ones in any game I have played especially because of the low-level party and a single mistake leading to death.
Don't worry, just in case it wasn't clear, I was being ironic about it
I think you missed the point. I'm not suggesting the Underdark is not a great dungeon - on the contrary, it's an AD&D staple and has appeared in quite a few games. It's notably fantastic in BG2, the NWN expansion (HoU) and is much more apt for those higher levels. However, the Underdark encountered at such a low level as in BG3 should arguably be almost instant death; no mistakes made or otherwise. It doesn't quite work for me.
That's my primary concern too, and I haven't seen any comment from Larian on that , or where they stand vs D&D 5E mechanics so I'm afraid they intend to keep it that wayThe biggest thing for me are the unbalanced DOS-inspired rules that Larian have shoehorned into the game - 5E has a carefully balance design philosophy
What do you mean "in terms of graphics"? That's one of the areas they normally excel in, what part don't you like which is "copy pasted"? The only feature I'm not fond of is the way those characters dance when idle during combat, which is a bit ridiculous, but it's not a big issue, otherwise I find it gorgeous.I'd like a BG 3 that doesn't look close to a Divinity Original Sin series cut and paste job in terms of the graphics. Oops, too late for that. I'd rather play Divinity Original Sin with its awesome combat system instead, tbh. To me, BG 3 also looks way too over the top and cheesy in terms of the "dark" world and story line. (you have tadpoles/parasites in your head and mind flayers as super villian, how is that interesting?? not to me) (I have not played it, it lost my interest a while ago)