Dhruin
SasqWatch
BioWare's Christina Norman - designer of the gameplay systems in Mass Effect 2 - has been profiled at the Bioblog:
More information.What is your average day like at the office?
The great thing about being on the gameplay team is every day there is something new and interesting to review. Whether it’s changes to our cover mechanics, or a new combat animation, a new creature, a new power, or a new programming system for weapons every single day I see something new and awesome that will likely make it into our next game. I tend to spend more time reviewing work done by others and providing feedback, but I also manage to sneak in dev time on my own features.