Broken Arrow Another Modern RTS

Couchpotato

Part-Time News-bot
Joined
October 1, 2010
Messages
36,431
Location
Spudlandia
Slitherine Software is bringing it's own take on the modern RTS genre.

 
Joined
Oct 1, 2010
Messages
36,431
Location
Spudlandia
 
Joined
Oct 1, 2010
Messages
36,431
Location
Spudlandia
 
Joined
Oct 1, 2010
Messages
36,431
Location
Spudlandia
Joined
Oct 1, 2010
Messages
36,431
Location
Spudlandia
 
Joined
Oct 1, 2010
Messages
36,431
Location
Spudlandia
View: https://www.youtube.com/watch?v=qgekEoQF7yA
Greetings Friends!

It's been a while since we brought you news about Broken Arrow, but rest assured radio silence is a sure sign that the team is working tirelessly, at least in our case.

We are working on a beta version. The closed beta will start in the next couple of months and will feature multiplayer, unlike the demo released in February. The ability to play single player mode will also remain.

You will be able to sign up for the closed beta a little later.

We want to create a complete and polished gaming experience from the very beginning, so we are currently holding an internal testing, finalizing some details and of course creating a server infrastructure to handle many thousands of players simultaneously. Testing is designed to help us balance the game so that players feel they have a certain role and are not overwhelmed. It is planned to try out several game modes, from time-tested to truly bold and innovative.
 
Joined
Oct 1, 2010
Messages
36,431
Location
Spudlandia
Before we get to the dev diary, we wanted to thank each and everyone of the many, many thousands of testers who took part in the closed beta.

It was a terrific experience for us and seeing so many people enjoy multiplayer games while sharing their opinions on the game in the private beta channels only reinforced us with the conviction that Broken Arrow is going to be a great game.

The closed beta ends today: as mentioned before, we’ll be back in January with the intention of opening a public demo. We’ll reveal the actual date in early January.

We have one last dev diary for you for 2023, so enjoy the read and enjoy the holidays.

Dev Diary #7 - A sense of detail

Today’s dev diary will be focussing on the development team’s attention to details: the game is overflowing with nice visual details at every level and it is our intention to showcase that.

Textures and models

The first thing you notice when arriving in the hangar which serves as background for the main menu is how detailed the vehicles look.
Each vehicle from the good old classics to the most unknown prototypes or the newest machines barely in service have received the same attention. Blueprints and in-depth photographic research are used to be as close to reality as possible.
 
Joined
Oct 1, 2010
Messages
36,431
Location
Spudlandia
Back
Top Bottom