Since I started playing Paradox strategy games I lost all interest in Civilization (and related) games, so not much for this.
Paradox strategy games sit on a gameplay niche. It becomes more and more obvious as the years go by.
Their settings allow some resolution of problems that other similar branches in the genre have not yet managed to solve.
Project Pandora tried to bring some solutions to some long dated 4x problems. But they failed.
Endless legend did not even try, they embraced the classical design. As a result, their product and the gameplay coming with it suffer from very deep problems. They have kept patching very fast and the consequent patches reveam they had no clues on handling the issues properly.
I dont know about this last civilization episode. Wont try for some time as spending 40 hours to evaluate Endless legends killed my patience for that sort of settings for some time.
Paradox games come with a filled configuration, there are few empty places to expand freely on. This strong specific makes it totally different and helps them to balance out the way they do and keep improving on.
Project Pandora tries to emulate that in a way, but they failed.
This is on what Paradox sits: outside this niche, other studios have failed so far to bring answers to issues.
It might mean in the end that no answer cant be found until you copy the configuration used by Paradox's games.
Do what Paradox do or face the same issues.