SWTOR Patch 5.10 Developer Livestream Coverage
Underworld Ascendant Backer Beta Released.
Battle Brothers Developer Blog #108 -Consumables
Underworld Ascendant Backer Beta Released.
They also shared a development update.Welcome to the Underworld Ascendant Backer Beta build!
Please keep in mind that this is a Beta and the build is still undergoing optimization. Since June, we’ve been bug-fixing, tuning, polishing and getting all of the systems working well together.
We are looking forward to your feedback. It’s a lot easier for us to understand and parse well-thought out and articulated feedback through our official Backer Beta survey. In particular, constructive criticism and respectful argumentation are greatly appreciated. All feedback will be read thoroughly.
Battle Brothers Developer Blog #108 -Consumables
CSG update #31 - The InterfaceAs you’ve learned in our dev blog about crafting, you’ll soon be able to create potions. How do these fit into the game and the gameworld, and how do they work? And what about the ability to paint shields and helmets while we’re at it? All this and more in this week’s edition of our devblog for the upcoming ‘Beasts & Exploration’ DLC. Let’s go!
Kingdom Come: Deliverance brings comedy to BavariaWe’re implementing the interface right now so let me show what we have and get some feedback. Let’s start with the standard features:
- Two weapon slots showing equipped weapons and selected attack’s stats (damage, AP, ammo)
- An optional textbox giving you detailed blow-by-blow info during combat
- A combat queue we used in Dungeon Rats to show who gets to act when
- 4 belt bags so you can throw grenades or use items in combat without moving them to the weapon slots
Pathfinder: Kingmaker Review - Gamers HeroesKingdom Come: Deliverance seems to have become one of my traditional stops whenever I’m in a trade show nowadays. I’ve seen it way before it was out at E3, a second time when it was just about ready to be released, and now, for a third, in my hometown of São Paulo during Brazil Game Show. PR manager for Warhorse Studios Tobias Stolz-Zwiling handled the demo for Kingdom Come’s first piece of paid DLC (out of three) that comes out in a few days, the ‘Amorous Adventures’ of young Sir Hans Capon, the lovable and somewhat dim-witted noble, one of my favorite characters from the game.
The combat in Pathfinder: Kingmaker is a little weird. I really do think it would have been better if it was completely turn based, but it isn’t. You can pause the combat to select your spells and then resume which makes it better, but it isn’t perfect. When you have six characters, and three of them have spells, and everyone has to be positioned a certain way, it can get to be overwhelming quickly. Then, if you pause every few seconds, you might as well be turned based anyways. I did get used to it after around 10 hours – just be ready to be hitting the space bar a lot unless you are playing on easy.
I did run into quite a few bugs during my playthrough. Bugged quests and items were preventing me from completion. Weird bugged doors that would split my party making it so one or members couldn’t get through the doorway. Certain items and spells didn’t work correctly. The development team has been putting out a lot of patches since release though; they are working hard. Thankfully, there were no hard crashes.
Pathfinder: Kingmaker is a solid, but flawed, pen-and-paper RPG in video game form. If you are a fan of isometric RPGs or Pathfinder, you will find a lot to like here.