@Kostaz
Linear CRPGs are CRPGs on a railroad, you are transferred from level to level without a choice to go back.
CRPG-Meter:
The task to get from A to B has no or few options to go away from a fixed physical path.
Not so common nowadays… at least for CRPGs.
@Felipepepe
Nice non-combat example
Our first goal is hopefully reached and we should test it a bit, before go further.
@Arhu
Your summarization of elements is (nearly) right, but you have to interpret it again when you have to apply it on a given game. Why nearly ? Character progression by equipment only is a feature of adventures. For CRPGs you need character progression through better equipment AND stat advancement.
Linear CRPGs are CRPGs on a railroad, you are transferred from level to level without a choice to go back.
CRPG-Meter:
The task to get from A to B has no or few options to go away from a fixed physical path.
Not so common nowadays… at least for CRPGs.
@Felipepepe
Nice non-combat example
We are still in phase 1 … Arhu wants to measure, too. I think about it.…it gives no knowledge on how deep or important the mechanics are in the game…
Our first goal is hopefully reached and we should test it a bit, before go further.
@Arhu
Your summarization of elements is (nearly) right, but you have to interpret it again when you have to apply it on a given game. Why nearly ? Character progression by equipment only is a feature of adventures. For CRPGs you need character progression through better equipment AND stat advancement.
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