More impressions? This time from a reddit user, that's been proven legit ( acording to mods, and they seem pretty strict on this)
On music:
It’s very nice. Synth heavy as usually. There also appears to be radio stations that broadcast a seemingly diverse amount of music. I heard heavy metal, punk, and maybe some sort of foreign traditional music? There also appears to be radio hosts and ads as well.
World interaction:
Trash and debris interact with wind. The trauma team hovercraft kicked up cans and bags as it landed. -Destructible environments on the road, you can knock over trash cans and bags and they’ll spill trash onto the street. -tons of dynamic ai in the streets. This includes homeless asking for money, cops investigating crime scenes, and murder/crime in the alleys. -fat people on rascals can show up as enemies. I’m not even joking, during the beginning house raid v shoots one in his chair causing it to spark and spin out. -Dynamic weather, rain, storms, even acid rain. -melee build is completely feasible.
Combat: There is parrying mechanics for swords, and there are katanas. -you can ricochet bullets off walls to get headshots. Didn’t see the player twist his hand to absorb the recoil, but that more of a revolver technique.
Melee: it seemed pretty clear, like attacking something in dishonored
Yes you can see your character in the inventory. It’s similar to the Witcher’s but is transparent and feels way more tech-y.
You can move incredibly fast in the game and there’s even a part we’re you super jump onto a wall and then jump off that to shoot a guy on a catwalk. So I can see a player zipping around a level stabbing people with a melee build.
So there was tons of destruction. Walls got torn up, cover chipped away. Pillars crumbled after immense fire. There wasn’t any cloth discus but the detail in the world was great. Very lovely sub surface scattering effects, tons on population density (almost hitman levels). Didn’t really see too much tech on hair and I have a sneaking suspicion it’s because it’s not optimized yet. I’m just amazed at no load times and the view distance. It’s insane, no wonder they wanted to show this game off during the day.
The quips between combat are nice, they feel very Witcher but taken up a level. The actual cutscene dialogue when you talk to people is pretty funny, and also fits the Cyberpunk style very nicely.
The combat feels almost like dishonored with some very, very light titanfall mechanics. The dev is constantly sliding around into cover and running on walls. The gunplay feels like a mixture of games, and I really like that. The main pistol almost feels like some borderlands gun (or maybe just because I saw all the numbers pouring out when he used it) but there were a variety of weapon like the tech modified double barrel shotgun that packed such a huge punch it gave me doom vibes. I would say the gunplay is very smooth and satisfying. I’ve always been scared the game might play like Deus Ex, kinda janky and emphasis towards stealth. But this games seemed very fast paced. ALSO! You can shoot through walls and one guy on the other side of the wall had this massive machine gun and started firing through the wall at you. Pieces of debris where flying, and then v jumps out the window to flank him, only for your partner Jackie (big guy with man-bun in the trailers) to straight up run through the wall and tackles the dude!
Jackie is this guy, from the trailer:
We have a wounded state when limbs are dismembered.
Coolness can get you into certain areas you might not be able to. Exclusive bars and lounges ties directly to charisma! Cool is tied to street cred.
Some characters looked very, very cool. The doctor was very detailed, even down to seeing the skin pigments on his cheeks. Some other models seemed a bit rougher, but they told us everything’s subject to change and they still needed to optimize some things, plus they didn’t seem like main characters. Again, just like the Witcher, the eyes really help seal the deal.
Buildings are very close to each other and seemingly they all have elevators to enter from. There’s tons of market places, bars, hookah shops that the player just enters and exits from the back to get through an area.
So what surprised me was the pretty minimal hud, which seemed to be a really cool design choice. The further you augment yourself, the more hud features you can gain. That being said, the hud is kinda a sleek yellow and gray color. Very transparent as well.
There are tattoos and lots of customization for face, haircuts, piercing, clothes. There’s a choose your own backstory, like trauma, why you came to night city, childhood hero
More on lifepaths; Running away from home, childhood hero, why you came to the city (came for money, glory), if your an orphan, couldn’t remember the rest. All these affect dialogue choices and apparently they may be adding more. I didn’t see specifics though.
Confirmed as default female character (appearance)
There are a healthy mix of both FPP and TPP cutscenes. Casual cutscenes are in TPP, like waking up in your apartment or talking to your partner. FPP cutscenes are usually handled pretty cool, and help immerse the player in the world. These include seeing the perspective of your eye as it’s implanted into your body during surgery, the corps implanting a lie detector wire into your head to interrogate you (even has a warning error pop up on hud saying unacessed entry), or talking about a mission in the back of a car slowly filling with cigarette smoke. No references yet bud. We don’t see any romance, but we know it’s in the game and when you wake up you are next to some naked dude implying you had a one night stand. There are prompts to draw you gun on someone when being interrogated, but you don’t have to choose it.
There is a crouch button
They’re small red (damage) numbers, kinda fitting with the feel of the hud interface. You can turn them off however.
Looks like you wall run and then stick it into the side. So theoretically you could jump from one wall to the next wall and make your way up a building.
The city looks straight out of Akira, very, very cool. I’m getting some Ghost in the shell vibes too. The reason people compared it to gta is the highway is similar to Los Angeles when you exit the city.
Yes to all upgrades, not sure about cosmetics yet but it seems likely. Certain guns have certain attributes, the tech double barrel allows you to shoot through walls, and V’s pistol can ricochet off walls and kill people revolver ocelot style. ( seems the weapons will have more like mods ( like with shooter:add iron sights, etc) than rpg upgrades). At least that's the impression.
No map reveal yet, however there are 6 unique districts with different culture, appearance, a enemies and factions. The world looks big, but more importantly, diverse.
Dialogue isn’t too different from Witcher, but every choice seemingly affected gameplay in both small and large ways. Think, maybe 4 options, but those one of those four options lead to a completely separate 4 options.
( Starting apartment) There are blinds you can open and close, an armoire, wardrobe, bathroom, radio, tv, and a internet log you can get missions on. No say on if you can decorate it, unless I missed something. Nps all looked like they had a set path. V didn’t bump into anyone.
So there is tons of recon elements. You have a binocular eye that can scan enemies so you can detect weaknesses and threat level. You can also jack into an enemies head and get a layout of the base, as well as locations of rooms and items.