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- April 12, 2009
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Don't worry. There are plenty of options to adapt UI/HUD to your preferences:
https://www.pcgamer.com/amp/cyberpu...be-turned-off-a-lot-of-hud-settings-optional/
Additionally however, there is a certain IMO highly questionable design choice. Choices to be precise.
https://www.gamerevolution.com/news/570131-cyberpunk-2077-hardcore-difficulty-no-ui
I believe it's an awsome idea to disable *all* onscreen elements in "iron mode", but there is something else that makes it irrelevant.
Mushrooms emulation.
So you start the game, go "iron mode", watch some boring TV show, wash dishes, clean the floors, dig a new well… and the game plays by itself through emulated mushrooms killing everything - yay, you got yourself the most important "iron mode" achievement in a game you basically didn't play at all.
As the game is still in development this will most probably change as having an autoaim weapon within hardest difficulty sounds ridiculous, right?
So I'm not gonna add it to the bs thread. Unless it remains in the release version…
https://www.pcgamer.com/amp/cyberpu...be-turned-off-a-lot-of-hud-settings-optional/
When asked specifically about "damage numbers flying on the enemies heads", and whether or not players can turn this feature off, Momot said: "We are planning on allowing players to turn off/on a lot of the HUD elements."
Additionally however, there is a certain IMO highly questionable design choice. Choices to be precise.
https://www.gamerevolution.com/news/570131-cyberpunk-2077-hardcore-difficulty-no-ui
Means, when JDR plays the game for the first time, because he can't play games on normal difficulty but only on hardest, nothing will be "telegraphed" on screen.Cyberpunk 2077 hardcore difficulty setting will disable the game’s UI
I believe it's an awsome idea to disable *all* onscreen elements in "iron mode", but there is something else that makes it irrelevant.
Mushrooms emulation.
This smart gun is nothing but digital autoaiming mushrooms.While the hardcore setting is obviously aimed at dedicated players, CD Projekt Red is also thinking about novices and players not used to first-person shooters. Many players will likely be coming from the Witcher series after all, which is anything but an FPS. On this, Liu confirmed that the game would also have difficulty options for those players, on top of the hardcore mode. He even pointed to the “smart gun” from a previous demo of the game as something that players who’re not used to aiming in first-person can use.
So you start the game, go "iron mode", watch some boring TV show, wash dishes, clean the floors, dig a new well… and the game plays by itself through emulated mushrooms killing everything - yay, you got yourself the most important "iron mode" achievement in a game you basically didn't play at all.
As the game is still in development this will most probably change as having an autoaim weapon within hardest difficulty sounds ridiculous, right?
So I'm not gonna add it to the bs thread. Unless it remains in the release version…
- Joined
- Apr 12, 2009
- Messages
- 23,459