So are you talking to me as I never made a GTA reference.
I was talking about the lack of original Triple A RPGs the above poster mentioned.
I was talking about the lack of original Triple A RPGs the above poster mentioned.
I agree but it seems generic fantasy/Sc-fi i is what buyers mostly want. I'm not kidding firms have done studies, and the stats are what publishers who fund games use.
Can't believe we haven't had a Triple A RPG like Witcher 3 for five years now. There used to be BioWare RPGs every three years, but fans put a stop to that. (You online Whiners.)
In part thanks to how Mass Effect Andromeda was received by the public.
So are you talking to me as I never made a GTA reference.
I was talking about the lack of original Triple A RPGs the above poster mentioned.
GTA:
Has no character progression. No perks, skills, attributes, none of it.
Has limited weapon variety and no other equipment whatsoever
Has and has always had terrible combat
Has no dialogue choices or other input from the player
Has a linear plot structure
Has only one way to accomplish any given mission in the game.
Has a 99% crime-centric plot with 99% crime-centric missions
Has two player activities outside of mini-games: drive and shoot (and that's what you do in a lot of the mini games too)
Being set in a city and having cars does not make Cyberpunk 2077 a GTA clone. It makes it a game with a modern urban setting. It's a lazy, lazy comparison.
There was a subway but during development it was axed. Reasons being to much resources, errors, and it didn't work. It caused a small uproar when it was noticed.So walking would be perfectly fine for me, they could also implement a subway, it's quite appropriate in a city Or taxi drivers, after all the trend is steering away from owned vehicles in the future.
I agree but it seems generic fantasy/Sc-fi is what buyers mostly want. I'm not kidding firms have done studies, and the stats are what publishers who fund games use.There hasn't been a AAA fantasy WRPG since Wild Hunt in 2015. There's some upcoming ones (BG3, Avowed, Fable, Dragon Age 4) but they're a ways off.
The answer is simple you need to have a 20+ million or more budget. Crowdfunded RPGs are not Triple AAA Rpgs games. They wouldn't be isometric or TB either. That's for sure.Edit: also, we can quibble about what "AAA" means, but to me Pillars of Eternity: Deadfire, Pathfinder: Kingmaker, and Divnity: Original Sin 2 all absolutely qualify in the RPG space. 2018, 2018 and 2017, respectively.
I've been in a few of them and actually got paid with a gift-card. Boring as hell and filled with a wide range of people who play and don't play games. To get a wide sample.I haven't seen those studies, but I can picture the questions and people always feel more comfortable with what they know. Even when they consider the known mediocre, they tend to prefer it to the potentially great but also potentially not for them unknown.
In my view GTA also had probably the least believable and least mature approach to storytelling of any game I have ever played.
Since this comparison is made constantly, either in jest or in perfect seriousness, I have a question.
How would CDPR go about putting vehicles/driving in the game and NOT invite countless GTA references? It's a rhetorical question as far as I know, because I think the answer is actually that there isn't a way, but if someone has any real insight I'd like to hear it.
Or it is people's opinion that in a major urban setting everyone should just walk?
I am seriously considering pre-ordering and throwing my money at them.
No, it was Prey. .
For me, I think the game looks amazing in most respects, and a more RPG-style take on GTA's better features could be terrific.
My main concern is the tone. I'm not a big fan of that exaggerated, cartoonish, tough-guy style that defines GTA, and I do get a whiff of it here. As someone mentioned, hopefully it's just pushing those elements in the marketing to attract that GTA dollar.
Agree about the tone. I think I would like a more depressing tone to everything, like Blade Runner. But I wonder if that would not get tiresome after 60+ hours. But I think I would like to see that, rather than the over-the-top GTA tone.
I am also concerned: how does stealing cars fit into an RPG setting where actions should have consequences? Does the game remember that you stole the car? Does someone come after you?
Or is it like in GTA? I cannot see how similar lame reaction to theft would fit into an RPG.
Anyway, I have faith and they have probably solved this issue somehow.
It's probably a very subjective opinion because we're not all looking for the same in games. But I agree with JFarrell71, I fail to see how GTA could be the best game, or even a good one
I am also concerned: how does stealing cars fit into an RPG setting where actions should have consequences? Does the game remember that you stole the car? Does someone come after you?