Yeah, Doom has some great visuals. I just wish the story and level design had been more compelling.
I hope Doom Eternal is as good as it looks.
Eh? Good story in Doom? Kind of contradictive. It does what it's supposed to do, gets you invested in, you're the macho demon-slayer, etc, etc.
To me gameplay was too simple and disappointing.
Yeah, Doom has some great visuals. I just wish the story and level design had been more compelling.
I hope Doom Eternal is as good as it looks.
I'm not really into shooters, but I was looking to flex a new 144Hz monitor and? I'm simply awestruck right now.
Playing the 'new' Doom on:
High graphic settings
2560x1440 resolution
120 average FPS'
Average [1070] GPU temp of 69 C
ID is amazing.
I wish Bethesda had tasked Id with creating a modern engine for their TES games.
Unfortunately, John Carmack left id and he was the genius behind the idTech engine. Not saying they can't do it without him, but with him it would certainly be better.
But I have to wonder, how well would idTech work for a Bethesda game? I'm not aware of any open world games done on it, except for the first Rage (and I don't know what the Rage 2 is using).
On that note, I'm kind of excited about the new Rage game. I hope it's a no nonsense open world FPS. And by no nonsense I mean no pointless fetch quests and not a collect-a-thon.
But I have to wonder, how well would idTech work for a Bethesda game? I'm not aware of any open world games done on it.
I don't mind racing in general, but yeah, it was pretty awful in the first Rage. I just reead that the new Rage uses Just Cause's engine (the game is being made by Avalanche Studios, the team that made Just Cause). I only played the first two JC games and driving was OK, certainly much better than Rage 1.And no racing.
pibbur who couldn't get the hang of that part in number one, and in general (one exception) failed to pass that obstacle.
That explains a lot, thanks.It wont due to an engine limitation for moveable objects. Still if a future Fallout or Elders Scroll game was made with id Tech 6 it would require a lot of disk space.
Link -https://gamingbolt.com/fallout-4-doesnt-use-id-tech-because-of-moveable-objects
Probably would require 1-2 TB's or more.
But I agree, although I'm not particularly troubled by their existing engine.
But I have to wonder, how well would idTech work for a Bethesda game? I'm not aware of any open world games done on it, except for the first Rage (and I don't know what the Rage 2 is using).
On that note, I'm kind of excited about the new Rage game. I hope it's a no nonsense open world FPS. And by no nonsense I mean no pointless fetch quests and not a collect-a-thon.
Sadly I've noticed it.Don't tell the joxer that.