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Kieron Gillen chats with BioWare's Mike Laidlaw about Dragon Age at a recent press event. "Lust" is apparently the upcoming theme for their E3 push but here's a question about morality:
More information.Eurogamer: And you've stepped away from the rigid mechanisation of morality?
Mike Laidlaw: We've de-mechanised morality. We've got away from the whole light-side/dark-side thing. Which works well in a really clearly defined situation like Star Wars, Knights of the Old Republic's mechanic. For Dragon Age, there isn't a morality slider at all. There's a deliberate choice not to do that.
Essentially, there's "is the problem solved?" and "how is it solved?" It's up to you whether you perceive how you solved it as good or bad. What we're trying to do is make sure every scenario where there's a choice is broken down in such a way that you can see both sides of an issue. That's when we're at our most successful. When we have villains that feel like people. When you go, "Oh - I see why he made that choice." Or you have situations where you know neither situation is really right, but neither is or really wrong. I'm going to have to resolve it one way or the other, and maybe have an extra long shower or two afterwards.