At the website of the German print-mag "PC Games" you can now look at screenshots from the character selection-menu with all 20 classes.
You can find them here.
The classes are (translated to the best of my knowledge):
1. Warrior (Krieger)
2. Bow Hunter (Bogenschütze)
3. Soldier (Soldat)
4. Battlemage (Kampfmagier)
5. Healing Mage (Heilmagier)
6. Charlatan (Scharlatan)
7. Strayer/Gadder (Streuner)
8. Burglar/Housebreaker (Einbrecher)
9. Thief/Pickpocket (Dieb)
10. Elemental Mage (Elementarmagier)
11. Metamage (Metamagier)
12. Alchemist (Alchimist)
13. Pirate (Pirat)
14. Amazon (Amazone) - neccesarily female
15. Elven Ranger (Waldläufer)
16. Elven Spellweaver (Zauberweber)
17. Elven Fighter (Kämpfer)
18. Dwarven Mercenary (Söldner) - neccesarily male
19. Dwarven Sapper (Sappeur) - neccesarily male
20. Dwarven Prospector (Prospektor) - neccesarily male
Classes 1-14 are all human. You might notice that all classes with the exception of Amazon and Pirate are arranged in tiers of 3 similar classes. 1-3 would be Middlerealmian fighters, 4-6 Middlerealmian Mages, 7-9 Middleaventurian "low lifes", 10-12 Tulamidian Mages.
The standard attributes on the left (Eigenschaften) are:
Courage (Mut)
Cleverness (Klugheit)
Intuition (Intuition)
Charisma (Charisma)
Dexterity (Fingerfertigkeit)
Agility (Gewandheit)
Constitution (Konstitution)
Strength (Körperkraft)
Basic Attributes (Basiswerte) are right below:
Vitality (Lebensenergie) - Hit Points
Astral Energy (Astralenergie) - Mana
Endurance (Ausdauer)
Resistance to Magic (Magieresistenz)
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I've now translated all the description texts from the screenshots.
Have fun
Warrior
He is the allegorical hero, much appreciated by common people and bound to an elaborate code of honor. He received his training [and education] at an academy. There he not only learnt how to use heavy armor and weapons, but also how to dance at court [not only literally].
Advantages and disadvantages:
- Bonus - Swords [probably meaning he'll have to pay less exp to increase his sword-talent]
Bow Hunter
The Bow Hunter is a ranged fighter who received his training in the army. He fights enemies from afar with aimed, unerring shots. In his light armor he is fast and agile. He also learnt the basics of the bowyers craft [bowying?] in his training.
Advantages and disadvantages:
- Sense of distances
- Malus: Close Combat [probably meaning it will cost him more exp to increase his close.combat weapon talents]
Soldier
The soldier didn't enjoy the lengthy training of a warrior's academy, but got to know the rough life in one of Aventuria's armies. He fights masterfully with the two-handed sword and puts the fear of the gods into his enemies. Etiquette is alien to him, but he knows how to orient himself in an unknown city.
Advantages and disadvantages:
- Malus: Lore talents [Raising lore-talents, such as street knowledge or magic lore, will be more expensive for him - again: probably]
Battlemage
The battlemage received his training [and education] at the Kampfseminar Andergast [Fightingseminar Andergast - one of Aventuria's mage-academies] - a practically oriented acadademy specialized in training conjuring fighters. He fells his enemies with a flame-lance [a confined jet of pure elemental fire], but he is also able to defend himself with his staff.
Advantages and disadvantages:
- Bonus: Willpower [a talent - or skill - in The Dark Eye, no attribute / see above]
- Malus: Social talents [such as etiquette, human nature or fast talk / see above]
Healing Mage
The healing mage received his training [and education] at the Donnerbach [Thunderbrook] academy, an academy with an elven orientation that mainly trains healing mages. Healing mages are no good fighters, but compensate this with their pronounced art of healing and their enhancement spells for party members [buffs].
Advantages and disadvantages:
- High astral [mana] regeneration
- Malus: Endurance [probably meaning he'll have less from the beginning, maybe it will also be more expensive for him to raise his endurence attribute - though I don't think so]
Charlatan
The charlatan has behind him a failed training at one of the mage academies and cannot resort to the full repertoire of an Aventurian mage. He is an excellent dazzler [illusionist] and skillfully uses his dexterity. His charisma is pronounced and he can fight acceptably with a rapier.
Advantages and disadvantages:
- Adaptable [socially]
- Malus: Nature talents
Strayer/Gadder
The strayer grew up in the streets of the city. He is a true survivalist [an artist in getting by], in the wilderness though he seems completely lost. The strayer can quickly and accuratly assess people. His strengths lie in his persuasiveness and charisma, his favored weapon is the rapier.
Advantages and disadvantages:
- Good-looking
- Malus: Nature talents
Burglar/Housebreaker
The Horasian burglar is the professed mastercraftsman among the income-redistributers [puh]. He steals because he smells a challenge and loves risk. Picking locks and disabling traps is his profession, his perception and sense for danger are pronounced like no one else's.
Advantages and disadvantages:
- Bonus: Haggling
- Sense of danger
Thief/Pickpocket
The thief is proud of his Phex-favored craft [Phex is the god of Thiefs and Traders alike - the most money-focused god, if you will]. He is agile and nimble and relieves the richmen's pockets of their purses. In order to not end up in a dungeon-cell he knows how to get arround in the city and he also knows how to lay a trap or two to shake off chasers.
Advantages and disadvantages:
- Bonus: Dagger
- Bonus: Perception
Elemental Mage
The elemental mage received his training [and education] at the 'Pentagramma Academy Rashdul'. There he learned how to control the elements and how to summon mighty companions of fire from the elemental sphere [plane].
Advantages and disadvantages:
- High astral energy [more astral energy - mana - from the beginning]
- Malus: Endurance [see above]
Metamage
The metamage engages in the manipulation of spell-matrixes, making him one of the most potent necromancers in Aventuria. Metamages like to linger in their laboratories and only leave themfor a chance of finding even mightier spells.
Advantages and disadvantages:
- Bonus: Resistance to magic
- Malus: Artisan talents
Alchemist
The alchemist is a highly educated and versatile scholar of a secret science. He travels the lands in search of new recipies and hidden knowledge. At the same time alchemists know a bit of magic. They mainly fight with clubs.
Advantages and disadvantages:
- Bonus: Alchemy
Pirate
He decided to leave his ship to seek out his fortune far away from his home. He is a rough companion with enormous strength, which he knows how to use fighting with Skraja [a relatively small, double-sided axe] and shield. He is practiced in using throwing weapons. Etiquette is alien to him, in high-society circles he feels out of place.
Advantages and disadvantages:
- High vitality [more hitpoints]
- Malus: Resistance to magic
Amazon
The amazon is part of the women who have dedicated their life to the godess Rondra. They idolize discipline and obedience as their highest virtues. They don't rely on heavy armor, they emphasize agility. This is mirrored in their characteristic tightly fitting armor.
Advantages and disadvantages:
Bonus: close combat talents [see above]
Malus: Social talents [see above]
Elven Ranger
The ranger is a survivalist [survival artist]. As with all elves, he is born with magic talents; in handling bow and arrow he is nearly unbeatable. The ranger avoids human settlements and their inhabitants. What he does not know about the wilderness isn't noteworthy.
Advantages and disadvantages:
- Bonus: Nature talents [plant lore, animal lore, setting traps, etc.]
- Malus: Social talents [see above]
Elven Spellweaver
The spellweaver is the mentor of elven magic. Like none other he knows how to use his magic to calm animals or summon them from the woods. Like all elves they feel alien in human society.
Advantages and disadvantages:
- High astral-energy [mana] regeneration
- Malus: Social talents
Elven Fighter
The elven fighter is mainly profficient in close combat. He knows how to handle a bow, but it plays a less important role. Elves call him 'Thara', like the deadly weapon in his hands which he uses to fight. Like all elves he doesn't feel comfortable among humans.
Advantages and disadvantages:
- Sense of danger
- Low astral-energy [mana] regeneration
- Malus: Social talents
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Post too long...
For the dwarves, see below.
+#+#+#+#+#+#+#+#+#+#+#+#+
You can find them here.
The classes are (translated to the best of my knowledge):
1. Warrior (Krieger)
2. Bow Hunter (Bogenschütze)
3. Soldier (Soldat)
4. Battlemage (Kampfmagier)
5. Healing Mage (Heilmagier)
6. Charlatan (Scharlatan)
7. Strayer/Gadder (Streuner)
8. Burglar/Housebreaker (Einbrecher)
9. Thief/Pickpocket (Dieb)
10. Elemental Mage (Elementarmagier)
11. Metamage (Metamagier)
12. Alchemist (Alchimist)
13. Pirate (Pirat)
14. Amazon (Amazone) - neccesarily female
15. Elven Ranger (Waldläufer)
16. Elven Spellweaver (Zauberweber)
17. Elven Fighter (Kämpfer)
18. Dwarven Mercenary (Söldner) - neccesarily male
19. Dwarven Sapper (Sappeur) - neccesarily male
20. Dwarven Prospector (Prospektor) - neccesarily male
Classes 1-14 are all human. You might notice that all classes with the exception of Amazon and Pirate are arranged in tiers of 3 similar classes. 1-3 would be Middlerealmian fighters, 4-6 Middlerealmian Mages, 7-9 Middleaventurian "low lifes", 10-12 Tulamidian Mages.
The standard attributes on the left (Eigenschaften) are:
Courage (Mut)
Cleverness (Klugheit)
Intuition (Intuition)
Charisma (Charisma)
Dexterity (Fingerfertigkeit)
Agility (Gewandheit)
Constitution (Konstitution)
Strength (Körperkraft)
Basic Attributes (Basiswerte) are right below:
Vitality (Lebensenergie) - Hit Points
Astral Energy (Astralenergie) - Mana
Endurance (Ausdauer)
Resistance to Magic (Magieresistenz)
+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+
I've now translated all the description texts from the screenshots.
Have fun
Warrior
He is the allegorical hero, much appreciated by common people and bound to an elaborate code of honor. He received his training [and education] at an academy. There he not only learnt how to use heavy armor and weapons, but also how to dance at court [not only literally].
Advantages and disadvantages:
- Bonus - Swords [probably meaning he'll have to pay less exp to increase his sword-talent]
Bow Hunter
The Bow Hunter is a ranged fighter who received his training in the army. He fights enemies from afar with aimed, unerring shots. In his light armor he is fast and agile. He also learnt the basics of the bowyers craft [bowying?] in his training.
Advantages and disadvantages:
- Sense of distances
- Malus: Close Combat [probably meaning it will cost him more exp to increase his close.combat weapon talents]
Soldier
The soldier didn't enjoy the lengthy training of a warrior's academy, but got to know the rough life in one of Aventuria's armies. He fights masterfully with the two-handed sword and puts the fear of the gods into his enemies. Etiquette is alien to him, but he knows how to orient himself in an unknown city.
Advantages and disadvantages:
- Malus: Lore talents [Raising lore-talents, such as street knowledge or magic lore, will be more expensive for him - again: probably]
Battlemage
The battlemage received his training [and education] at the Kampfseminar Andergast [Fightingseminar Andergast - one of Aventuria's mage-academies] - a practically oriented acadademy specialized in training conjuring fighters. He fells his enemies with a flame-lance [a confined jet of pure elemental fire], but he is also able to defend himself with his staff.
Advantages and disadvantages:
- Bonus: Willpower [a talent - or skill - in The Dark Eye, no attribute / see above]
- Malus: Social talents [such as etiquette, human nature or fast talk / see above]
Healing Mage
The healing mage received his training [and education] at the Donnerbach [Thunderbrook] academy, an academy with an elven orientation that mainly trains healing mages. Healing mages are no good fighters, but compensate this with their pronounced art of healing and their enhancement spells for party members [buffs].
Advantages and disadvantages:
- High astral [mana] regeneration
- Malus: Endurance [probably meaning he'll have less from the beginning, maybe it will also be more expensive for him to raise his endurence attribute - though I don't think so]
Charlatan
The charlatan has behind him a failed training at one of the mage academies and cannot resort to the full repertoire of an Aventurian mage. He is an excellent dazzler [illusionist] and skillfully uses his dexterity. His charisma is pronounced and he can fight acceptably with a rapier.
Advantages and disadvantages:
- Adaptable [socially]
- Malus: Nature talents
Strayer/Gadder
The strayer grew up in the streets of the city. He is a true survivalist [an artist in getting by], in the wilderness though he seems completely lost. The strayer can quickly and accuratly assess people. His strengths lie in his persuasiveness and charisma, his favored weapon is the rapier.
Advantages and disadvantages:
- Good-looking
- Malus: Nature talents
Burglar/Housebreaker
The Horasian burglar is the professed mastercraftsman among the income-redistributers [puh]. He steals because he smells a challenge and loves risk. Picking locks and disabling traps is his profession, his perception and sense for danger are pronounced like no one else's.
Advantages and disadvantages:
- Bonus: Haggling
- Sense of danger
Thief/Pickpocket
The thief is proud of his Phex-favored craft [Phex is the god of Thiefs and Traders alike - the most money-focused god, if you will]. He is agile and nimble and relieves the richmen's pockets of their purses. In order to not end up in a dungeon-cell he knows how to get arround in the city and he also knows how to lay a trap or two to shake off chasers.
Advantages and disadvantages:
- Bonus: Dagger
- Bonus: Perception
Elemental Mage
The elemental mage received his training [and education] at the 'Pentagramma Academy Rashdul'. There he learned how to control the elements and how to summon mighty companions of fire from the elemental sphere [plane].
Advantages and disadvantages:
- High astral energy [more astral energy - mana - from the beginning]
- Malus: Endurance [see above]
Metamage
The metamage engages in the manipulation of spell-matrixes, making him one of the most potent necromancers in Aventuria. Metamages like to linger in their laboratories and only leave themfor a chance of finding even mightier spells.
Advantages and disadvantages:
- Bonus: Resistance to magic
- Malus: Artisan talents
Alchemist
The alchemist is a highly educated and versatile scholar of a secret science. He travels the lands in search of new recipies and hidden knowledge. At the same time alchemists know a bit of magic. They mainly fight with clubs.
Advantages and disadvantages:
- Bonus: Alchemy
Pirate
He decided to leave his ship to seek out his fortune far away from his home. He is a rough companion with enormous strength, which he knows how to use fighting with Skraja [a relatively small, double-sided axe] and shield. He is practiced in using throwing weapons. Etiquette is alien to him, in high-society circles he feels out of place.
Advantages and disadvantages:
- High vitality [more hitpoints]
- Malus: Resistance to magic
Amazon
The amazon is part of the women who have dedicated their life to the godess Rondra. They idolize discipline and obedience as their highest virtues. They don't rely on heavy armor, they emphasize agility. This is mirrored in their characteristic tightly fitting armor.
Advantages and disadvantages:
Bonus: close combat talents [see above]
Malus: Social talents [see above]
Elven Ranger
The ranger is a survivalist [survival artist]. As with all elves, he is born with magic talents; in handling bow and arrow he is nearly unbeatable. The ranger avoids human settlements and their inhabitants. What he does not know about the wilderness isn't noteworthy.
Advantages and disadvantages:
- Bonus: Nature talents [plant lore, animal lore, setting traps, etc.]
- Malus: Social talents [see above]
Elven Spellweaver
The spellweaver is the mentor of elven magic. Like none other he knows how to use his magic to calm animals or summon them from the woods. Like all elves they feel alien in human society.
Advantages and disadvantages:
- High astral-energy [mana] regeneration
- Malus: Social talents
Elven Fighter
The elven fighter is mainly profficient in close combat. He knows how to handle a bow, but it plays a less important role. Elves call him 'Thara', like the deadly weapon in his hands which he uses to fight. Like all elves he doesn't feel comfortable among humans.
Advantages and disadvantages:
- Sense of danger
- Low astral-energy [mana] regeneration
- Malus: Social talents
+#+#+#+#+#+#+#+#+#+#+#+#+
Post too long...
For the dwarves, see below.
+#+#+#+#+#+#+#+#+#+#+#+#+
Last edited:
- Joined
- Jul 22, 2007
- Messages
- 59