For me, Gothic was the only game at the time that felt alive. It felt as real as could be.
People would wake up, go to work, smoke, scream at you for entering their house. Those things were amazing and some games still don't do that today.
Recently played Greedfall and I could randomly enter any house and go into any room unless for some reason the quest didn't allow it or it was in some specific faction area.
Gothic was ahead of its time in that regard.
On top of that, Gothic exploration is also still almost unparalleled, vertical exploration doesn't exist in most games unless they're platformers. You could jump and climb into almost impossible places and find rare items.
The Witcher 3 for all its choices and consequences has none of that.
Gothic made it fun to go out of your way to explore and find something useful or interesting.
The final item for me that made Gothic more special was the item progression. Moving up in ranks meant real change in strength. Having a workers armour or a shadow armour made a massive difference in survival and combat.
The weapons were also very important to becoming stronger. Its not like in some games where you do 55463356 damage and the next weapon does 55463792 damage. The damage progression felt impressive. It took 5 hits to kill an enemy and then just 3 and then 2 and then 1.
I feel those items were what made Gothic unique above all other games of the time and even some games today.
The story was alright, the characters were fine for the time, but nothing special for today.
People would wake up, go to work, smoke, scream at you for entering their house. Those things were amazing and some games still don't do that today.
Recently played Greedfall and I could randomly enter any house and go into any room unless for some reason the quest didn't allow it or it was in some specific faction area.
Gothic was ahead of its time in that regard.
On top of that, Gothic exploration is also still almost unparalleled, vertical exploration doesn't exist in most games unless they're platformers. You could jump and climb into almost impossible places and find rare items.
The Witcher 3 for all its choices and consequences has none of that.
Gothic made it fun to go out of your way to explore and find something useful or interesting.
The final item for me that made Gothic more special was the item progression. Moving up in ranks meant real change in strength. Having a workers armour or a shadow armour made a massive difference in survival and combat.
The weapons were also very important to becoming stronger. Its not like in some games where you do 55463356 damage and the next weapon does 55463792 damage. The damage progression felt impressive. It took 5 hits to kill an enemy and then just 3 and then 2 and then 1.
I feel those items were what made Gothic unique above all other games of the time and even some games today.
The story was alright, the characters were fine for the time, but nothing special for today.