I'll start with a simple scale of the morale system. It's really the same principle as Viking: some of the dialogue answers trigger a reaction from the praetorians, depending on their traits:
There are several levels of reactions too. Those reactions add up and the praetorians will have their loyalty go up or down, which influences them during combat. They may even leave you if it becomes too low.
Contrary to Vikings, we don't see the numerical value of the morale anymore, I'll just annotate each level with the corresponding values in Viking (which may be wrong)
The traits and current morale/loyalty levels are visible on the character page for party members (screenies below).
In the recruit/party list, you can also see morale/loyalty levels but not traits.
- Hedonistic vs Stoic
- Superstitious vs Sceptical
- Honest vs Cunning
- Conciliatory vs Warmongering
- Humble vs Arrogant
- Sexist vs ?
- Generous vs Greedy
There are several levels of reactions too. Those reactions add up and the praetorians will have their loyalty go up or down, which influences them during combat. They may even leave you if it becomes too low.
Contrary to Vikings, we don't see the numerical value of the morale anymore, I'll just annotate each level with the corresponding values in Viking (which may be wrong)
- Unwavering (10) = Heroic for the Player character
- Devoted (8 .. 9)
- Loyal (5 .. 7)
- Pleased (2 .. 4)
- Indifferent (-1 .. 1)
- Hesitant (-4 .. -2)
- Disgruntled (-7 .. -5)
- Appalled (-9 .. -8)
- Mutinous (-10)
The traits and current morale/loyalty levels are visible on the character page for party members (screenies below).
In the recruit/party list, you can also see morale/loyalty levels but not traits.