skavenhorde
Little BRO Rat
I thought I would start this thread instead of wrapping "spoilers" around everything I write in the other thread.
First the general impression and where I am at. So far, I'm level 19 and have explored many areas, I think about 1/2 of the map. I haven't progressed very far in the main quest because I've read that it is really short. My dad was just killed and I rescued the scientists from the memorial building and have just now entered the Brotherhood of Steel compound (Pentagon).
I don't know what it is about this damn game that I like so much, but it has that one more turn feel (or in this case one more area to explore). I find myself setting out on a quest but getting distracted by some new area that is just over the horizon. I always think "Ok, let's check this area out but don't go inside. Just go there so I can fast travel back to it after I've done the quest." What happens everytime I think that? I go in the damn building anyways because it looks too cool to just pass up. So a half hour or hour later I emerge from the building and the whole process starts over again. I'll start heading out for my quest and get sidetracked, lol. I got hooked to GTA San Andreas for pretty much the same reason. There was a ton of cool stuff to do other than the main quest or even the side quests.
I was totally wrong about Fallout being horrible as a 1st person game. The whole destruction of the world viewed through the first person is eerie sometimes. Like when I was walking down a destroyed freeway it was just creepy how much it looks like some of the freeways back home (minus the destruction of course )
That being said I want all the writers for this game shot on site. Seriously what the hell were they thinking. I posted a gripe about Vault 106 in the other thread and it turns out that was just the tip of the iceberg. These cool areas have so much potential but fail miserably because the writing is just so horrible.
Lets take the AntAgonizer and Mechanist quest for example. This was a pretty good idea I thought. 50's superheroes in the flesh battling it out. It was something I wasn't expecting. But when you actually do the quest you never find out why the AntAgonizer could control the ants or what was her story. You just had a few options to choose from and the options were either to help her or kill her or the lady killer perk which she gives up and gives you the armor without a fight. Once again you have no idea how you convinced her to give up, you just click the Lady killer line and she suddenly has a change of heart AGHHHH....so much potential wasted on idiotic writing.
How about the other Vaults I've come across. Like (I think) Vault 108. It's a vault full of clones named Gary. They attack you on sight and gives no clue as to why or what happened in that vault. You just kill the Garys and get your bobblehead.
Now the main story has been ok. It's another Water purification quest but ehhh I can live with that. However I can't live with the Virtual Reality area that you go to in Vault 112. The only "good" option to get out of there is to kill everyone....WTF??? This gives me "good karma" by killing everyone. Ooook...
So the game is good but I really really wish that Beth would buy a clue and hire some decent writers or writers that know how to conclude a story.
Edit: I just remembered that in the Hubris Comics building there is a terminal with some info on the fictional comics coming out, a beta test for a computer game and an email from a fan.
The email was basically saying exactly the same thing I just said about the AntAgonizer, so Beth expected the the Fallout fans to be upset about the lame "I'm Evil, join me or die" writing. Either they're making fun of those fans or themselves. Either way it's a pretty cheap way of saying "We know the writing sucks, but we don't care."
First the general impression and where I am at. So far, I'm level 19 and have explored many areas, I think about 1/2 of the map. I haven't progressed very far in the main quest because I've read that it is really short. My dad was just killed and I rescued the scientists from the memorial building and have just now entered the Brotherhood of Steel compound (Pentagon).
I don't know what it is about this damn game that I like so much, but it has that one more turn feel (or in this case one more area to explore). I find myself setting out on a quest but getting distracted by some new area that is just over the horizon. I always think "Ok, let's check this area out but don't go inside. Just go there so I can fast travel back to it after I've done the quest." What happens everytime I think that? I go in the damn building anyways because it looks too cool to just pass up. So a half hour or hour later I emerge from the building and the whole process starts over again. I'll start heading out for my quest and get sidetracked, lol. I got hooked to GTA San Andreas for pretty much the same reason. There was a ton of cool stuff to do other than the main quest or even the side quests.
I was totally wrong about Fallout being horrible as a 1st person game. The whole destruction of the world viewed through the first person is eerie sometimes. Like when I was walking down a destroyed freeway it was just creepy how much it looks like some of the freeways back home (minus the destruction of course )
That being said I want all the writers for this game shot on site. Seriously what the hell were they thinking. I posted a gripe about Vault 106 in the other thread and it turns out that was just the tip of the iceberg. These cool areas have so much potential but fail miserably because the writing is just so horrible.
Lets take the AntAgonizer and Mechanist quest for example. This was a pretty good idea I thought. 50's superheroes in the flesh battling it out. It was something I wasn't expecting. But when you actually do the quest you never find out why the AntAgonizer could control the ants or what was her story. You just had a few options to choose from and the options were either to help her or kill her or the lady killer perk which she gives up and gives you the armor without a fight. Once again you have no idea how you convinced her to give up, you just click the Lady killer line and she suddenly has a change of heart AGHHHH....so much potential wasted on idiotic writing.
How about the other Vaults I've come across. Like (I think) Vault 108. It's a vault full of clones named Gary. They attack you on sight and gives no clue as to why or what happened in that vault. You just kill the Garys and get your bobblehead.
Now the main story has been ok. It's another Water purification quest but ehhh I can live with that. However I can't live with the Virtual Reality area that you go to in Vault 112. The only "good" option to get out of there is to kill everyone....WTF??? This gives me "good karma" by killing everyone. Ooook...
So the game is good but I really really wish that Beth would buy a clue and hire some decent writers or writers that know how to conclude a story.
Edit: I just remembered that in the Hubris Comics building there is a terminal with some info on the fictional comics coming out, a beta test for a computer game and an email from a fan.
The email was basically saying exactly the same thing I just said about the AntAgonizer, so Beth expected the the Fallout fans to be upset about the lame "I'm Evil, join me or die" writing. Either they're making fun of those fans or themselves. Either way it's a pretty cheap way of saying "We know the writing sucks, but we don't care."
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