Huh..never really heard it used that way. I've always heard Keep It Simple, Stupid.Keep IT Smart and Simple
- Joined
- Nov 21, 2013
- Messages
- 34
Huh..never really heard it used that way. I've always heard Keep It Simple, Stupid.Keep IT Smart and Simple
Huh..never really heard it used that way. I've always heard Keep It Simple, Stupid.
The reality of developing software that's as complex as games tend to be - is that it's practically impossible to test every possible game state without a small country all dedicated to testing 24/7 for years.
It's not about the industry having changed - as bugs were just as common and often much more devastating in the past. But games were also much simpler and we didn't get saturated in bug reports from thousands of players - meaning we simply didn't know about these bugs in many cases with our favorite games. Many of us were also too young to really detect them all.
I understand the frustration, especially when you're personally invested in a game on this level.
Nothing is worse than experiencing a bug that prevents you from progressing when you're totally absorbed, even if it's just a matter of waiting a few days or weeks.
I know a lot of people don't have the experience to understand that, yes, it really is all but impossible to release a game like this without significant bugs. But it's true. Even Blizzard - a company with nearly infinite resources - that often spends an extra 6 months to a full year JUST for polish and bug-fixing, can't release a game without some serious issues.
If you want to put them out of business instead, then you should all wait at least 6 months before investing - as that's around the time it takes to get enough feedback from enough people, to eradicate the worst bugs.
But you can never have a game like PoE without bugs - not even years after release.
That's just the way it is, and I don't see it changing. Certainly not as long as money is the limiting factor.
So I guess all the folks who sit back and semi-smugly say they wait 6 months to a year to buy a game should be bending over and thanking those of us who keep the game companies in business and find bugs so they can enjoy a more polished game
So I guess all the folks who sit back and semi-smugly say they wait 6 months to a year to buy a game should be bending over and thanking those of us who keep the game companies in business and find bugs so they can enjoy a more polished game
Ah, you obviously didn't buy Dungeon Lords!! I won't mention Daggerfall either!!
Thanks for the responses all!
I just had to vent because it was a frustrating day. I feel better now. :lol:
P.S. I'm playing Drakensang until PoE gets patched up a bit.
Anybody remember Descent to Undermountain?
Anybody remember Descent to Undermountain?
You guys are sometimes too extreme for me, first this game is the best game since the birth of Jesus, and then it is suddenly a bug ridden game.
"Hey, there's a few things that are staining an otherwise good game."
"No, there aren't, it's SUPAR! 10/10 OMGZORS, I NO LONGER NEED PRON!"
Three days later: "WTF, WHY, WHY, WTF, WTF, THIS IS DOOM INCARNATE!!!"
P.S. You guys are not understanding my point well, it seems. I still think the game is A 10/10, one of the best games I've ever played! However, I do NOT think the game should have constant balance tweaking once the game is already released! That tells me that the game is not completely finished, thus the consumer should wait another 6 months until it's all patched up and "ready to go!". Well, I thought the release date meant a game was ready to go?
So, this game should be in Early Access, with a disclaimer given that "things will be tweaked, changed, and otherwise fiddled with ad infinitum". Just a thought.
I also think if people pay for the boxed version with a nice manual, or purchase a strategy guide for the game, that it should mostly be accurate information. But due to the constant balance tweaking, both of these things will be useless.
But I still love the game, I'll just wait for the patch like everyone else and hope they don't tweak the balance of the game too much while I'm actually playing it.
If anything, I learned a valuable lesson about what the release date actually means for modern game developers. It means. NOTHING.