Yeah yeah, it completely driven by greed now. Yada yada, heard that one before
No, not completely - but that wasn't what I said. I said the industry has been corrupted, and yes, most AAA developers are driven by greed. Not necessarily themselves being greedy, but the ones funding them. The driving force BEHIND them, as in the financial backing is based on greed.
Not bad if you care about money, but bad if you care about untainted visions.
Compared to back in the days when the devs didn't care *at all* about profit - or that the project of their life (their company) went out of business, that they had to fire all their staff, that they *personally* went bankrupt because they believed so much in their projects that they put their own money on the line. Back then, all they really wanted to do was to do "gaming art".
You think of this in black and white, which is why we disagree. I don't, though it might sound like it.
Back in the day, the gaming industry wasn't a ripe place if you wanted to be rich. It was mostly by nerds for nerds.
That doesn't mean that nerds didn't care about money, it just means it wasn't the primary motivation - even for "big" productions.
Obviously.
Of course it's driven by "greed" - or rather, a desire to make money. Every industry is
It just so happens that we, the average visitor of RPGWatch, likes those games that turned out NOT to be rentable better than those that turned out to be. That's why we bitch about the current state of the industry.
I can't say why others bitch - and neither can you.
There are plenty of things wrong with this industry, but the desire to keep companies in business and make money while doing so is not one of them
Again with the typical black and white mindset, inspired by how intangible money is.
Money doesn't represent anything physical, which is the problem. That's why people tend to accumulate as much as they can, so they're "safe".
That's why you're sitting there, claiming that focusing on money and letting money be the deciding factor is tantamount to "keeping people in business".
Sad.
As for our own gaming future as (hard-core) CRPGers I have high hopes for the indie market.
Well, it's getting there - but very slowly.
The indie market isn't the same as the creative/artists market. It just means you can invest less as you have a smaller audience. Plenty of indies in business for the money, they're just not aiming as high as the big boys.
Nah, I just want the passion to drive the games - and as I said, more people will have the opportunity for that in the future.
But it's not like I'm saying there's no passion in the AAA market, I'm just saying passion isn't the driving force GENERALLY, anymore. Not even close.
It's the same principle as when some fat Hollywood backer is deciding what he wants to support. Is it the creative and risky project, or the explosion movie?
So obvious, it really hurts so many people can't see it.