blackwater
Traveler
- Joined
- October 17, 2008
- Messages
- 4
Hi everyone
I would really like to solicit some general opinions from the community on the subject of character death when playing a party based game, a perfect example would be BGII.
What do you think would be the best way to handle a single character getting "killed" would be? Some of my ideas so far have been -
The character really doesn't die but just gets taken out of play for a while and returns after a set amount of time.
Forever character death which most of the time will make the player reload the game.
In game death, the player has to perform a special task to return the character.
Any others I'm missing? Just wondering what gamers think is the best and worst approach? To be convenient and never really kill the character? Or give it the realism feel and there is always the risk of death?
I would really like to solicit some general opinions from the community on the subject of character death when playing a party based game, a perfect example would be BGII.
What do you think would be the best way to handle a single character getting "killed" would be? Some of my ideas so far have been -
The character really doesn't die but just gets taken out of play for a while and returns after a set amount of time.
Forever character death which most of the time will make the player reload the game.
In game death, the player has to perform a special task to return the character.
Any others I'm missing? Just wondering what gamers think is the best and worst approach? To be convenient and never really kill the character? Or give it the realism feel and there is always the risk of death?
- Joined
- Oct 17, 2008
- Messages
- 4