Andrew23
Keeper of the Watch
- Joined
- October 6, 2018
- Messages
- 1,122
They should have made it UgoIgo from the start.
The number of fights to crush is a poor reason to opt for RTwP.
This product's combat plays as UgoIgo combat plays. Movement is absent, timing doesnt matter. There is nothing to explain the option of RTwP: everything that is made during a fight could happen in a UgoIgo structure.
Combat is overly static, piling up skills, competences etc The UgoIgo structure.
Did you play it? I like TB combat, but this game feels great already as it is, really.
- Joined
- Oct 6, 2018
- Messages
- 1,122