Dhruin
SasqWatch
Alec Meer has written about Reckoning for Rock, Paper, Shotgun, although I found the piece trying too hard to be clever. Anyway, a snip:
More information.Not that these are entirely comparable games beyond the superficial. Kingdoms of Amaretto is far more about combat than world simulation, with the hyperstabby likes of God of War namechecked as inspirations. You can wander the land at will and have a few pick-a-response conversations enroute, but for the most part you’ll be dancing the artfully-posed dance of death against a legion of assorted monsters, thugs and especially the Fae, a sinister race out to do all manner of nastiness to humanity and its elven and gnomish allies. (I’ll guess that dwarves crop up at some point too, but don’t quote me on that. Point is, Reckoning doesn’t fall too far from the trad. high fantasy tree, albeit opting for a grimdark take on it).