Let me start out with some context: I've played through it twice, first on Balanced and then Tactician, and I'm currently playing through it again on Tactician. In other words: I'm enjoying myself a lot. I think it's a great game. However, while I do think Act 1 and 2 are truly excellent, I really can't say the same about Act 3. In fact, I think it's something of a disaster. A lot of reviewers give Act 3 a bit of a pass, saying it's probably something Larian will fix in time, but I really don't think that's the case. The issues are too many and too varied.
Fatigue
Most people I've discussed the ending with suffered from some sort of fatigue towards the end. It's hard to pinpoint exactly why. It's certainly somewhat related to the fact that so much time is spent at max level, but I don't think that's the only reason. It has a bit of "A Song of Ice and Fire" about it, in that we've got a bunch of threads we want to wrap up, but instead we're constantly being blocked by new and less interesting stuff. The entire area of Rivington has a sense of "let me just get to Baldur's Gate, please". There's a fair bit of content I feel they could have cut, and it would have improved the game. And if they were to include new areas related to Baldur's Gate, it should have been high town, but that might not have been a good idea, because..
Baldur's Gate references
Act 3 is the big act for BG fan service. There are very few references until we get there, and that's just as well. I feel like a lot of people played the game 20 years ago, so things like Sarevok and the Iron Throne makes them go "ooh, my childhood!" without actually knowing that most references are wrong. Let's go through a few off the top of my head:
The worst ending since Mass Effect 3
In a game that's all about consequences, they genuinely pulled an ME3 ending out of nowhere (minus the colors). Why on earth would they do that? Your stance on the Illithids, the Githyanki, the tadpoles, astral tadpoles, their powers, etc.. it's irrelevant, because it's suddenly time to play "Pick an Illithid!" And the reason is staggering: In order to counter this super computer, we'll have to turn someone into.. what? A toaster? A smartphone? There is very, very little in common between an Illithid and an Elder Brain. The former is a grunt with some psionic powers, the latter is a super genius that has consumed thousands of the former to increase its ever growing intellect. The whole thing is absurd.
And then there's the whole Gith and Orpheus bit. Did they really just add a silly macguffin thing to the lore of DnD? So far, the reason the Gith were able to defeat the Illithids back in the days is because, over generations of Illithid slavery/influence/breeding/mutations, they had grown somewhat resisted, and rose up together in a giant war that scarred the planes. And now it's because.. Gith herself could counter Elder Brains? That was the magic trick? If it's anything as locally as what Orpheus can do, that would have had a grand total of zero impact. The Githyanki vs the Illithids spans planes, not cities. And now there's just one being left in all of existence with this magic ability? So.. what's preventing the Illithids from just conquering things again? The Astral Prism, that was recently in the Lich Queen's hands, can only ever be in one place at once, right? Again, this conflict spans entire planes, so one location is irrelevant.
By the way, does that also mean that they just snuck in a choice towards the end of the game that would effectively lead to either civil war across the planes if you decide to free Orpheus VS the Illithids only having to kill either Orpheus or the Emperor to start conquering the planes?
Beyond the fatigue and the references that made me shake my head, it was looking pretty good until the actual ending hit (starting in the Undercity). Then we went from a level 12 party doing unlikely things (House of Hope etc) to things that are epic level in a matter of hours. All of a sudden, it's all about saving the planes from annihilation, civil war across the planes and so on and so forth. I don't mind a good epic level campaign (WotR etc), but this felt extremely jarring to me.
At any rate, I'm sure most of you just consider this overthinking things, but I'm known to do that, so I'm curious to hear what others have to say.
Fatigue
Most people I've discussed the ending with suffered from some sort of fatigue towards the end. It's hard to pinpoint exactly why. It's certainly somewhat related to the fact that so much time is spent at max level, but I don't think that's the only reason. It has a bit of "A Song of Ice and Fire" about it, in that we've got a bunch of threads we want to wrap up, but instead we're constantly being blocked by new and less interesting stuff. The entire area of Rivington has a sense of "let me just get to Baldur's Gate, please". There's a fair bit of content I feel they could have cut, and it would have improved the game. And if they were to include new areas related to Baldur's Gate, it should have been high town, but that might not have been a good idea, because..
Baldur's Gate references
Act 3 is the big act for BG fan service. There are very few references until we get there, and that's just as well. I feel like a lot of people played the game 20 years ago, so things like Sarevok and the Iron Throne makes them go "ooh, my childhood!" without actually knowing that most references are wrong. Let's go through a few off the top of my head:
- Sarevok: Wrong voice actor, wrong background. According to his diary, he was rudely brought back by Gorion's Ward, but the reality is he clawed his way back to life
- Orin: Not in any way related to Bhaal, because Sarevok lost all that when he was brought back.
- Iron Throne: We know the layout of the building. This is nothing like it.
- Baldur's Gate: The same applies to the city. Sure, sorcerous sundries is there, but nothing else makes sense. And yes, I'm aware 100 years has passed, but I've been to a lot of cities in my life with a fair bit more history than that, and buildings don't often change places.
- BG2 canon: So what's the canon party they're going for here? There is no official canon for BG2, but the BG1 party is Jaheira, Khalid, Minsc, Dynaheir and Imoen, so BG2 is most likely Jaheira, Minsc and Imoen + two. Here we have references to Viconia, Jan Jansen, Aerie, Keldorn.. I get it. I like those characters too (well, maybe not Aerie), but it just seems odd.
- Balduran: Don't get me started
The worst ending since Mass Effect 3
In a game that's all about consequences, they genuinely pulled an ME3 ending out of nowhere (minus the colors). Why on earth would they do that? Your stance on the Illithids, the Githyanki, the tadpoles, astral tadpoles, their powers, etc.. it's irrelevant, because it's suddenly time to play "Pick an Illithid!" And the reason is staggering: In order to counter this super computer, we'll have to turn someone into.. what? A toaster? A smartphone? There is very, very little in common between an Illithid and an Elder Brain. The former is a grunt with some psionic powers, the latter is a super genius that has consumed thousands of the former to increase its ever growing intellect. The whole thing is absurd.
And then there's the whole Gith and Orpheus bit. Did they really just add a silly macguffin thing to the lore of DnD? So far, the reason the Gith were able to defeat the Illithids back in the days is because, over generations of Illithid slavery/influence/breeding/mutations, they had grown somewhat resisted, and rose up together in a giant war that scarred the planes. And now it's because.. Gith herself could counter Elder Brains? That was the magic trick? If it's anything as locally as what Orpheus can do, that would have had a grand total of zero impact. The Githyanki vs the Illithids spans planes, not cities. And now there's just one being left in all of existence with this magic ability? So.. what's preventing the Illithids from just conquering things again? The Astral Prism, that was recently in the Lich Queen's hands, can only ever be in one place at once, right? Again, this conflict spans entire planes, so one location is irrelevant.
By the way, does that also mean that they just snuck in a choice towards the end of the game that would effectively lead to either civil war across the planes if you decide to free Orpheus VS the Illithids only having to kill either Orpheus or the Emperor to start conquering the planes?
Beyond the fatigue and the references that made me shake my head, it was looking pretty good until the actual ending hit (starting in the Undercity). Then we went from a level 12 party doing unlikely things (House of Hope etc) to things that are epic level in a matter of hours. All of a sudden, it's all about saving the planes from annihilation, civil war across the planes and so on and so forth. I don't mind a good epic level campaign (WotR etc), but this felt extremely jarring to me.
At any rate, I'm sure most of you just consider this overthinking things, but I'm known to do that, so I'm curious to hear what others have to say.