Dhruin
SasqWatch
A strange article at Bitmob entited The Replay Value of RPGs compares Mass Effect (1) and Mass Effect 2 to presumably prove RPG streamlining has reduced replay value, although the point of the excercise isn't clearly stated. From the intro:
More information.For the purposes of this particular discussion I will compare and contrast the original Mass Effect with its sequel, Mass Effect 2. I will look at the four elements I find necessary for a game to offer replayability, namely:
I will examine how these elements were implemented in the first Mass Effect and how they changed in the sequel. I will try to then try to argue why the first game is replayable but the sequel is not.
- Relatively deep character development customization
- Strategic combat
- Robust inventory management
- A great story that gives the player choice