human_male
Math and girls is hard.
Is it free roaming at all, or linear? How do you get missions? Is there any exploration?
Checkpoint saves? You can't save where you want?
Checkpoint saves? You can't save where you want?
I just uninstalled in disgust due to the rockstar boss fight. I wasn't expecting that a single encounter could ruin all my goodwill towards the game, but it managed to do it anyway.
I don't think I've ever seen a more effective way of completely annihilating everything a game is supposed to be.
That's impressive in a tragic kind of way
Spoiler!
There are tricks to make that fight a pice of cake. First, when Brayko has snorted cocaine you should focus on getting away from him. Use sprinting from time to time or you will be caught and raped in no time. Don't try to fight back when he's psyched, you will not do much damage during this time. After a while his rage will cool down and he stops chasing you with his knives. Now you can shoot him. make sure to use chain shot if you have it. Also a good trick to get away from him is to run from him to the stage where he starts and then drop down from there. He will follow but he drops from the stage very slowly.
I'm not a fan of traditional boss fights in games myself. Still, i wouldn't call Brayko much of a hassle once you observe a bit and use your surroundings properly. Granted i was surprised and cut down first time when i met him, but i won on the second try once it was clear you need to get the fuck out of dodge when he comes with his knives. Beating Marburg and keeping Surkov alive for example were much harder tasks for me.
All in all there are much worse bossfights in some other RPG-s. I still remeber trying to beat the beast in The Witcher. Now that was an annoying mutt if i ever saw one. On my xth try i finally got lucky and incapacitated it with a sign. To add insult to injury you had to sit through a longass cutscene again if you didn't quite make it. Compared to that Brayko was nothing. Good times.
Alpha Protocol is definitely not an ultimate realistic game you make it out to be. Little arrows flying above opponents' heads, invisibility, flashing lights appearing from cameras, etc. Boss fights fit in pretty nicely.I simply don't want to bother with little puzzle-fights in that kind of environment, because it takes me out of the experience, and into meta-gaming arcade game territory.
It's because most people find figuring out boss's weak spots a fun thing to do.Make it a long, taxing fight - but leave enough evidence in the world (BEFORE THE FIGHT!) for the average reasonably observant character to determine what the enemy's strengths are, and how to defeat him/her/it. Almost no games do this - like there's some sadistic desire to piss people off and get their blood pressure up.
Alpha Protocol is definitely not an ultimate realistic game you make it out to be. Little arrows flying above opponents' heads, invisibility, flashing lights appearing from cameras, etc. Boss fights fit in pretty nicely.
I was exaggerating (obviously). You're saying boss fights are bad because they're not as realistic as the rest of the game. I'm saying that's not true - the majority of the game is not realistic. Simple as that.
Alpha Protocol is definitely not an ultimate realistic game you make it out to be. Little arrows flying above opponents' heads, invisibility, flashing lights appearing from cameras, etc. Boss fights fit in pretty nicely.
It's because most people find figuring out boss's weak spots a fun thing to do.