Dhruin
SasqWatch
I hope this doesn't sound too harsh but that's as much turn-based as if I told you Fallout is basically realtime -- just hit the "end turn" button really fast and it's practically the same.
I'm not sure I understand. Remember that NWN2 is still round-based internally, albeit with no common frame of reference. Actions aren't carried out at the same time - they are carried out once per round.. then sit on a ticker until the round comes again. The commands are carried out individually.Let's say you had it set to pause everytime combat started, and all characters were on full puppet mode and would not act with out your input, so it paused when the character had nothing queued. At the most this would be phase, or round based, since every character does not complete an idividual turn.
But, since all actions are always performed at the same time, that is why it is ccompletetly RT combat, since combat, when not paused happenes in RT. Whereas in a phase system (like wiz 8, you queue your commands, and every character and enemy performs the commands individually). In order not to be RT, characters would not attack in RT (meaning, the same time).
Or do you mean turn-based as in non-simultanious, as in person A fully completes their action, then person B has their go, then person C etc? If so I think I understand what you mean, though that wasn't what I would refer to as turn based as you can get many turn-based games where the turn is more to do with a fixed round in which you have instructions/they are carried out, which can then be resolved simultaniously with the computer.
I've got the same sentiment, things are much more fun Turn based.
I enjoy tactical combat over dialogue, I can get dialogue in ANY game, I want my D&D turnbased goodness! :/