Pathfinder: Wrath of the Righteous - Patch 1.0.1c

Oh and you, when you'll make a mythical pick, choose Azata.
I went with it due to practical reasons and then…
Jesus Christ.
Some supercute critter is following you everywhere, the dragon companion is like someone dedicated their life to make the cutest dragon possible, areund your character some cute blue "fireflies" are circling and the worst of it, everything you touch in the game, and you will per quests, will blossom in most vibrant colors.
The whole thing looks like Care Bears style only in a fantasy setting, yuck.

I did tell you Azata is "friendship is magical!" path ;) which is why I LOVE it.

Aivu is the best girl, and its butterflies following you around ;) I freaking love it.
 
Joined
Sep 4, 2021
Messages
1,414
It seems to me that what you are dreaming of, it's more an Adventure Game than a RPG. If anything, older cRPG (from the '80 & '90) had far less world-building and story than the more recent ones.

Far, far less. There was more backstory, lore and dialogue scenes in the hour I spent today running around the camp than in entire games of the '80s and '90s.
 
Joined
Aug 31, 2013
Messages
4,940
Location
Portland, OR
HURRAY! New patch just dropped and it fixes the red flag bug for crusade battle :D

Crusaders!
We’ve prepared a new patch for the Windows version - 1.0.2e! The list of patch notes is rather long, so here’s what the majority of you’ve been asking about:
The red defence banner issue has been fixed;
Auto-casting issue has been fixed too;
The problem with vendors not buying your loot has been fixed as well;
Archers no longer change their target for no reason at all;
Some achievements got fixed;
We also fixed a number of items;
Some mythic quests didn’t progress - and now they do;
The issue with Intel GPU has also been fixed (read below)

We’ve also uploaded a patch for Mac, and we apologize for the delay. Mac version has been updated to 1.0.2b, and the difference is that it includes the fixes from previous and this Windows patch, but doesn’t include the fix for Intel GPU loading issue.

If you want to know what else got fixed, read the full patch notes:

Please be aware of plot spoilers in the description below!

Quests
The Final Verdict: it was impossible to speak with Regill after the event, and leave him in the party - fixed;
Conspiracy in Shadows: a dialogue with Yozz was looping - fixed;
Conspiracy in Shadows: it was impossible to complete the quest if you killed a certain NPC - fixed;
Conspiracy in Shadows: it was impossible to exit from Shamira’s palace after loading an autosave - fixed;
In Mythic Demon’s quest in chapter 5 one NPC’s allies couldn’t be killed - fixed;
Dragon's Awakening: marked on the map places where the NPCs need your help;
The Light Within quest didn’t progress for Angel Mythic Path - fixed;
Arueshalae's quest couldn’t be completed if it required Nurah's answer - fixed;
Fixed Sosiel’s quest in chapter 4;
Sometimes you couldn’t get an ending for Seelah’s questline - fixed;
Fixed a throne room event with Anevia, that was blocked by Sosiels romance event in chapter 5;
The Price of Loyalty: fixed the cut-scene freezing if you are on the Demon’s mythic path and finished the preparations yourself;
Iz: the Swarm-that-Walks and Gold Dragon can now use their unique dialogue options to affect the boss battle;
You can now tell Daeran about the Inquisitor’s plan in chapter 5;
After completing the Third Wheel quest, Morevet Honeyed Tongue still had dialogue options related to the quest - fixed.


Areas
Fixed fog of war in Drezen’s temple;
Optimized the lighting in Aeon’s scene in Threshold;
Fixed camera movements in Threshold;
Fixed camera movement in different areas of Drezen;
Optimized the lighting in the epilogue;
Optimized the lighting in Kenabres in the prologue;
Optimized the lighting on the streets of Kenabres;
Optimized the lighting in Pulura’s Fall area;
Fixed the lighting in some random encounters;
Chilly Creek: Jernaugh could get killed by wild animals by accident - fixed;
Gwerm's Mansion: you can no longer teleport into the locked room;
After speaking with Latverk your character couldn’t move - fixed;
Increased the duration of a certain boss battle in chapter 5;
Improved the passability of the Threshold area ;
Visual improvements for Gray Garrison;
Visual improvements for Arendae party house;
Visual improvements for Pulura’s Fall;
Fixed the issue with characters falling through the floor in some areas;
Iz: a cut-scene could freeze if activated while mounted;
Some corpses in various areas didn’t look like corpses - fixed;
Midnight Fane: some companions, who were not in the party at the moment, could hover above the floor - fixed;
Spoiler - Animated Weapons and Armors in Finnean’s quest had their natural armor reduced on core and higher difficulties;
Added a reminder to the journal to pick your equipment at the beginning of Colyphyr Mines
In Colyphyr Dungeon, when your equipment was confiscated, your companions also lost theirs - fixed;
When transitioning from Ten Thousand Delights for Fleshmarkets, the party could end up underground
In Ten Thousand Delights it was possible to sink underground - fixed;
Removed an unnecessary skill check in a house in the Upper City in chapter 4;
Teleportation arcs have been marked on the map in chapter 4;
Vendors and important NPC are now marked on the map in chapter 4;
Dry Crossroads: reduced the difficulty of battles;
Neathholm: improved the performance, highlighted the important spots;
It was impossible to trade with Sarzaksys at the Fleshmarkets - fixed;
Residents of Drezen now leave when a battle begins;
Fixed camera movement in The Ivory Labyrinth area;
Improved the lighting in The Ivory Labyrinth area;
It’s possible now to return to the ruined temple in the prologue after you jumped across the chasm.


Crusade
Added a tooltip for hospital’s progress bar in tactical combat;
Defence banner could turn red, even if demons weren’t attacking your forts - fixed;
Initial power of the Generals has been increased;
Swords of Gorum project could be received multiple times - fixed; if the Swords of Gorum project was being resolved at the moment of the patch application - it will be resolved automatically;
Quests that required waiting in auto crusade mode now have information about the time of waiting;
Tutorial in tactical battles have been fixed;
Wenduag used to appear in the throne room during the military council, when she shouldn’t have - fixed;
Damage of all Ranger's trap abilities has been moderately increased;
Cards of the finished projects used to remain on the right with an exclamation mark, until you open them. Now after the project is complete, the card will be automatically opened to inform you that the project is done, then go away;
After choosing a decision in an event, the card would close without showing the outcome - fixed;
Indication whether it’s possible or not to start an event wasn’t changing over time - fixed;
Fixed a visual bug with a boulder in tactical battle;
Tooltips have been added for the damage done by the abilities of Generals and troops.


Classes & Mechanics
Sometimes archers changed the target chosen by the player and started to attack someone else - fixed;
Numerous swarms could crawl over the same character - fixed;
Parameters of rat swarms and locusts swarms have been tweaked;
Animal Companion was present in the Group Manager window - fixed;
Death of the main character didn’t count as a game over sometimes - fixed;
Enemy's illusionists could cast colour spray on their allies - fixed;
Mounted effect didn't dispel after the rest, hence mounting lagged. Resolution: now it dispels;
Some Animal Companions' attacks were missing - fixed;
If you retrained a Kitsune and chose another race, you could still have a Kitsune Bite - fixed;
Vital Strike now works with ranged weapons;
Followers of Godclaw weren't able to pick positive or negative channel ability - fixed;
Mythics Legend's Corruption Resistance didn't work - fixed;
Velociraptor animal companion's talons were dealing 1d3 damage instead of 1d6 - fixed;
Mythic classes were losing ability to use mythic summons after gaining Mythic rank 3 - fixed.


Turn-based mode
When skipping a turn, tooltips could get stuck - fixed.


Items
Robe of Transmutation could be equipped only in the Armor slot, not the Shirt slot. Resolution: fixed, if it was equipped - don't forget to equip it again, as it will be unequipped after the patch, and put into the inventory;
The Signet of House Vespertilio disappeared after 1 use. Resolution: it no longer disappears. If it is no longer in your inventory after you've built a bridge on Kenabres square - it will reappear in your inventory;
Wrath of the Undead aura was affecting neutral units - fixed;
Estoc of Purity didn't have cold iron quality - fixed;
Light Crossbow of Oracle's Misery effects didn't have any descriptions - fixed;
The Hat of Heartening Song didn't have an icon - fixed;
Mantle of Night didn't work as intended - fixed.


User Interfaces
Fixed some SPOILER companion's UI story updates not working;
Auto-cast spells were getting disabled after loading a save - fixed;
Added an option to move the camera with the middle mouse button on the global map, and on the local map (while holding Alt);
Some Mythic Paths had empty prerequisites - fixed;
Improved the visual of tridents;
After deleting all saved games, the "Continue" button in the main menu could still be pressed - fixed;
Previously looted corpses with some loot left on them did not save their "loot was checked" status - fixed;
The combat log no longer reverts to its initial size after reloading;
During character creation it wasn’t possible to customize the human shape of kitsune - fixed;
Voice settings were reset after going back and then returning to the voice selection - fixed;
During character retraining, it was impossible to select the same portrait you’ve been using before - fixed;
Vendor inventory would stop working correctly in some cases - fixed;
Some weapon enchantment effects stay in the inventory window after character is changed - fixed;
Mythic Angel’s description was missing in the UI - fixed;
In character creator it was possible to change the race of a pre-generated character - fixed;
The intention lines didn’t work correctly in battles - fixed;
Spells blinked while switching toggle "Possible spells" in the spellbook - fixed;
The names of settings tabs were displayed incorrectly after saving the changes - fixed;
Combat log wasn’t clearing after loading a save with a different protagonist - fixed.


Mis�
Fixed Spark, Memories frozen in time, Prelate's Nemesis achievements;
GOG Only: Updated Galaxy SDK, which should solve Galaxy-related crash issues;
Fixed the issue with the animation of the stretcher-bearers in the first cutscene;
In Mythic Demon’s path: fixed the appearance of Tarshary;
Some slides couldn’t appear in the epilogue - fixed;
Fixed another rare case of crashing to the main menu;
Companions sometimes couldn't take their position during camping - fixed;
Some mongrels still had a wrong race - fixed;
Fixed the issue that led to crashes with Intel GPU (you will get better performance if you run the game in 1366Ñ…768 resolution);
Sometimes buffs and status effects on the main character could stay on even after reload - fixed;
Fixed incorrect XP numbers for the checks with very high DC;
Added an auto save right after arriving to Colyphyr Mines;
FIxed Hepzamirah’s weapon appearance during battle.
 
Joined
Sep 4, 2021
Messages
1,414
Patch 1.0.2e landed.
A long log:

Crusaders!
We’ve prepared a new patch for the Windows version - 1.0.2e! The list of patch notes is rather long, so here’s what the majority of you’ve been asking about:
The red defence banner issue has been fixed;
Auto-casting issue has been fixed too;
The problem with vendors not buying your loot has been fixed as well;
Archers no longer change their target for no reason at all;
Some achievements got fixed;
We also fixed a number of items;
Some mythic quests didn’t progress - and now they do;
The issue with Intel GPU has also been fixed (read below)

We’ve also uploaded a patch for Mac, and we apologize for the delay. Mac version has been updated to 1.0.2b, and the difference is that it includes the fixes from previous and this Windows patch, but doesn’t include the fix for Intel GPU loading issue.

If you want to know what else got fixed, read the full patch notes:

Please be aware of plot spoilers in the description below!

Quests
The Final Verdict: it was impossible to speak with Regill after the event, and leave him in the party - fixed;
Conspiracy in Shadows: a dialogue with Yozz was looping - fixed;
Conspiracy in Shadows: it was impossible to complete the quest if you killed a certain NPC - fixed;
Conspiracy in Shadows: it was impossible to exit from Shamira’s palace after loading an autosave - fixed;
In Mythic Demon’s quest in chapter 5 one NPC’s allies couldn’t be killed - fixed;
Dragon's Awakening: marked on the map places where the NPCs need your help;
The Light Within quest didn’t progress for Angel Mythic Path - fixed;
Arueshalae's quest couldn’t be completed if it required Nurah's answer - fixed;
Fixed Sosiel’s quest in chapter 4;
Sometimes you couldn’t get an ending for Seelah’s questline - fixed;
Fixed a throne room event with Anevia, that was blocked by Sosiels romance event in chapter 5;
The Price of Loyalty: fixed the cut-scene freezing if you are on the Demon’s mythic path and finished the preparations yourself;
Iz: the Swarm-that-Walks and Gold Dragon can now use their unique dialogue options to affect the boss battle;
You can now tell Daeran about the Inquisitor’s plan in chapter 5;
After completing the Third Wheel quest, Morevet Honeyed Tongue still had dialogue options related to the quest - fixed.


Areas
Fixed fog of war in Drezen’s temple;
Optimized the lighting in Aeon’s scene in Threshold;
Fixed camera movements in Threshold;
Fixed camera movement in different areas of Drezen;
Optimized the lighting in the epilogue;
Optimized the lighting in Kenabres in the prologue;
Optimized the lighting on the streets of Kenabres;
Optimized the lighting in Pulura’s Fall area;
Fixed the lighting in some random encounters;
Chilly Creek: Jernaugh could get killed by wild animals by accident - fixed;
Gwerm's Mansion: you can no longer teleport into the locked room;
After speaking with Latverk your character couldn’t move - fixed;
Increased the duration of a certain boss battle in chapter 5;
Improved the passability of the Threshold area ;
Visual improvements for Gray Garrison;
Visual improvements for Arendae party house;
Visual improvements for Pulura’s Fall;
Fixed the issue with characters falling through the floor in some areas;
Iz: a cut-scene could freeze if activated while mounted;
Some corpses in various areas didn’t look like corpses - fixed;
Midnight Fane: some companions, who were not in the party at the moment, could hover above the floor - fixed;
Spoiler - Animated Weapons and Armors in Finnean’s quest had their natural armor reduced on core and higher difficulties;
Added a reminder to the journal to pick your equipment at the beginning of Colyphyr Mines
In Colyphyr Dungeon, when your equipment was confiscated, your companions also lost theirs - fixed;
When transitioning from Ten Thousand Delights for Fleshmarkets, the party could end up underground
In Ten Thousand Delights it was possible to sink underground - fixed;
Removed an unnecessary skill check in a house in the Upper City in chapter 4;
Teleportation arcs have been marked on the map in chapter 4;
Vendors and important NPC are now marked on the map in chapter 4;
Dry Crossroads: reduced the difficulty of battles;
Neathholm: improved the performance, highlighted the important spots;
It was impossible to trade with Sarzaksys at the Fleshmarkets - fixed;
Residents of Drezen now leave when a battle begins;
Fixed camera movement in The Ivory Labyrinth area;
Improved the lighting in The Ivory Labyrinth area;
It’s possible now to return to the ruined temple in the prologue after you jumped across the chasm.


Crusade
Added a tooltip for hospital’s progress bar in tactical combat;
Defence banner could turn red, even if demons weren’t attacking your forts - fixed;
Initial power of the Generals has been increased;
Swords of Gorum project could be received multiple times - fixed; if the Swords of Gorum project was being resolved at the moment of the patch application - it will be resolved automatically;
Quests that required waiting in auto crusade mode now have information about the time of waiting;
Tutorial in tactical battles have been fixed;
Wenduag used to appear in the throne room during the military council, when she shouldn’t have - fixed;
Damage of all Ranger's trap abilities has been moderately increased;
Cards of the finished projects used to remain on the right with an exclamation mark, until you open them. Now after the project is complete, the card will be automatically opened to inform you that the project is done, then go away;
After choosing a decision in an event, the card would close without showing the outcome - fixed;
Indication whether it’s possible or not to start an event wasn’t changing over time - fixed;
Fixed a visual bug with a boulder in tactical battle;
Tooltips have been added for the damage done by the abilities of Generals and troops.


Classes & Mechanics
Sometimes archers changed the target chosen by the player and started to attack someone else - fixed;
Numerous swarms could crawl over the same character - fixed;
Parameters of rat swarms and locusts swarms have been tweaked;
Animal Companion was present in the Group Manager window - fixed;
Death of the main character didn’t count as a game over sometimes - fixed;
Enemy's illusionists could cast colour spray on their allies - fixed;
Mounted effect didn't dispel after the rest, hence mounting lagged. Resolution: now it dispels;
Some Animal Companions' attacks were missing - fixed;
If you retrained a Kitsune and chose another race, you could still have a Kitsune Bite - fixed;
Vital Strike now works with ranged weapons;
Followers of Godclaw weren't able to pick positive or negative channel ability - fixed;
Mythics Legend's Corruption Resistance didn't work - fixed;
Velociraptor animal companion's talons were dealing 1d3 damage instead of 1d6 - fixed;
Mythic classes were losing ability to use mythic summons after gaining Mythic rank 3 - fixed.


Turn-based mode
When skipping a turn, tooltips could get stuck - fixed.


Items
Robe of Transmutation could be equipped only in the Armor slot, not the Shirt slot. Resolution: fixed, if it was equipped - don't forget to equip it again, as it will be unequipped after the patch, and put into the inventory;
The Signet of House Vespertilio disappeared after 1 use. Resolution: it no longer disappears. If it is no longer in your inventory after you've built a bridge on Kenabres square - it will reappear in your inventory;
Wrath of the Undead aura was affecting neutral units - fixed;
Estoc of Purity didn't have cold iron quality - fixed;
Light Crossbow of Oracle's Misery effects didn't have any descriptions - fixed;
The Hat of Heartening Song didn't have an icon - fixed;
Mantle of Night didn't work as intended - fixed.


User Interfaces
Fixed some SPOILER companion's UI story updates not working;
Auto-cast spells were getting disabled after loading a save - fixed;
Added an option to move the camera with the middle mouse button on the global map, and on the local map (while holding Alt);
Some Mythic Paths had empty prerequisites - fixed;
Improved the visual of tridents;
After deleting all saved games, the "Continue" button in the main menu could still be pressed - fixed;
Previously looted corpses with some loot left on them did not save their "loot was checked" status - fixed;
The combat log no longer reverts to its initial size after reloading;
During character creation it wasn’t possible to customize the human shape of kitsune - fixed;
Voice settings were reset after going back and then returning to the voice selection - fixed;
During character retraining, it was impossible to select the same portrait you’ve been using before - fixed;
Vendor inventory would stop working correctly in some cases - fixed;
Some weapon enchantment effects stay in the inventory window after character is changed - fixed;
Mythic Angel’s description was missing in the UI - fixed;
In character creator it was possible to change the race of a pre-generated character - fixed;
The intention lines didn’t work correctly in battles - fixed;
Spells blinked while switching toggle "Possible spells" in the spellbook - fixed;
The names of settings tabs were displayed incorrectly after saving the changes - fixed;
Combat log wasn’t clearing after loading a save with a different protagonist - fixed.


Misс
Fixed Spark, Memories frozen in time, Prelate's Nemesis achievements;
GOG Only: Updated Galaxy SDK, which should solve Galaxy-related crash issues;
Fixed the issue with the animation of the stretcher-bearers in the first cutscene;
In Mythic Demon’s path: fixed the appearance of Tarshary;
Some slides couldn’t appear in the epilogue - fixed;
Fixed another rare case of crashing to the main menu;
Companions sometimes couldn't take their position during camping - fixed;
Some mongrels still had a wrong race - fixed;
Fixed the issue that led to crashes with Intel GPU (you will get better performance if you run the game in 1366х768 resolution);
Sometimes buffs and status effects on the main character could stay on even after reload - fixed;
Fixed incorrect XP numbers for the checks with very high DC;
Added an auto save right after arriving to Colyphyr Mines;
FIxed Hepzamirah’s weapon appearance during battle.
 
Joined
Apr 12, 2009
Messages
23,459
Nice! That's a good deal of improvements they are pumping out.:)

As a side note, if you are careless (like myself) then it's possible that you have bonuses and additions left to download.

When I got my gamecode on the "Owlcat website" I assumed that all extra goodies was included with the activation code. Only today, I noticed that they had put up several extra "bonus-codes" that were not present when I got my activation code. :blush:
 
Joined
Feb 11, 2014
Messages
411
Location
Sweden
Nice! That's a good deal of improvements they are pumping out.:)

As a side note, if you are careless (like myself) then it's possible that you have bonuses and additions left to download.

When I got my gamecode on the "Owlcat website" I assumed that all extra goodies was included with the activation code. Only today, I noticed that they had put up several extra "bonus-codes" that were not present when I got my activation code. :blush:
I have to download them too ;)

Do you know if those extensions can be used once we have started a game? Or do we need to activate them before starting a new game?
 
Joined
Aug 29, 2020
Messages
10,402
Location
Good old Europe
I have to download them too ;)

Do you know if those extensions can be used once we have started a game? Or do we need to activate them before starting a new game?

No problem! I just checked and my "Personal Chest" at the "Defender's Heart", was filled with lots of new shiny stuff. :thumbsup:
 
Joined
Feb 11, 2014
Messages
411
Location
Sweden
Nice! That's a good deal of improvements they are pumping out.:)

As a side note, if you are careless (like myself) then it's possible that you have bonuses and additions left to download.

When I got my gamecode on the "Owlcat website" I assumed that all extra goodies was included with the activation code. Only today, I noticed that they had put up several extra "bonus-codes" that were not present when I got my activation code. :blush:

Best tip yet as I didn't know that either and had two packs listed to activate!
 
Joined
Jun 4, 2008
Messages
3,977
Location
NH
A small patch.
We've just uploaded a hotfix (1.0.2g for Windows and 1.0.2f for Mac) for the following issues:

  • Difficulty settings were resetting to default after the 1.0.2e patch - fixed;
  • It was possible to loot the same corpses multiple times - fixed;
  • In the crusade mode, the Necromancy effect only spawned the undead units if there were none in your army - fixed.

Sounds like lost opportunity for me today :p (I was at the camp and lost in all the discussions - no looting!)

(why can't they use the normal single quote instead of the "’"?)
 
Joined
Aug 29, 2020
Messages
10,402
Location
Good old Europe
(why can't they use the normal single quote instead of the "’"?)
Because King Myrthos can't be bothered to fix it.:p

We apparently have to wait for a forum software update.

Gets annoying when you post news and the quotes get all garbled.

Like your quote above.:lol:
 
Joined
Oct 1, 2010
Messages
36,451
Location
Spudlandia
Found this today as well.

Pathfinder: Wrath of the Righteous has sold over 250,000 copies - Gamespress
Moscow, Russia, September 10, 2021 — Owlcat Games and META Publishing announced with pride that Pathfinder: Wrath of the Righteous has surpassed 250,000 copies on PC alone during its first week of sales. As well as seeing more than double the number of concurrent players during the first weekend enjoying the game compared to Kingmaker launch! But it’s not just all exciting numbers, players and press alike have given overwhelmingly positive feedback.

“For a long time, we’ve been working extremely hard on making Wrath of the Righteous everything we originally conceived at the start of development and even more after the phenomenal support during the Kickstarter campaign. We wanted this to be a landmark moment for CRPG fans, pushing the genre into new spaces, with mechanics that tried to give players an experience that brings the flexibility and freedom found in Tabletop adventures,” says Creative Director Alexander Mishulin. “We’re glad that players and critics are really feeling that we’ve given them that and even more. We truly are overwhelmed with the response”.
 
Joined
Oct 1, 2010
Messages
36,451
Location
Spudlandia
Yeah it's good news news but not great. Now if it sold a few million it would be better news. Also yeah they are behind schedule with the new game announcement.

I'm just basing that off a past short update about their next project.:)
 
Joined
Oct 1, 2010
Messages
36,451
Location
Spudlandia
1. They're not EA
2. The game doesn't sell lootboxes
3. They didn't spend $250M only on marketing like 2K did with GTA5

So what million sold copies are we talking about?
That number in past few years is reserved exclusively for gambling pretending to be a videogame. ;)

Now seriously.
This kind of a game, with complex RPG system, interesting story, epic in scale and fun sideactivity I didn't expect, IMO, deserved to see higher numbers.
I will never understand that majority will rather waste time with Candy Crush. When did everyone's brain die?
 
Joined
Apr 12, 2009
Messages
23,459
I am serious 250,000 is not that great of a number to brag about Joxer.:p

So unless you make billions selling your game it's nothing revolutionary. Yes for a small indie developer those are great numbers and yes I can't deny being happy for them.

Also I recall reading Pathfinder Kingmaker only sold over a million copies.
This kind of a game, with complex RPG system, interesting story, epic in scale and fun sideactivity I didn't expect, IMO, deserved to see higher numbers.
I will never understand that majority will rather waste time with Candy Crush. When did everyone's brain die?
Yep all these Isometric old school RPGs don't sell well compared to other RPGs. It's a damn shame. It's also the reason why Obsidian is making PoE an open world RPG.
 
Last edited:
Joined
Oct 1, 2010
Messages
36,451
Location
Spudlandia
I am serious 250,000 is not that great of a number to brag about Joxer.:p

So unless you make billions selling your game it's nothing revolutionary. Yes for a small indie developer those are great numbers and yes I can't deny being happy for them.

Also I recall reading Pathfinder Kingmaker only sold over a million copies.Yep all these Isometric old school RPGs don't sell well compared to other RPGs. It's a damn shame. It's also the reason why Obsidian is making PoE an open world RPG.

250k to sell already is good numbers.
 
Joined
Apr 17, 2007
Messages
5,749
250k to sell already is good numbers.
No not by a long shot. The bar to celebrate is over five million sold the first week. So re-read my post I said I'm happy for them but that is not big boy record sale numbers.

It's also the reason why more publishers don't fund these type of games anymore. Sadly it's a niche market where your lucky to sell a million copies in total. That's based on stats.

I wonder how many table-top Pathfinder players there are?
 
Joined
Oct 1, 2010
Messages
36,451
Location
Spudlandia
Back
Top Bottom