any way to change rotating camera from MMB to RMB? maybe with ahk but no idea how to make a script with that
Have you used AutoHotkey before? If not, here's a quick howto:
- Download, install, start. There will be an icon in the taskbar.
- Right-click AHK icon -> "edit this script"
- The AutoHotkey.ahk text file opens. Lines with semicolon in front are comments
- Put this at the end and save:
#IfWinActive ahk_exe Wrath.exe
F2::suspend
RButton::MButton
MButton::RButton
Might have to reload the script. Right-click AHK icon -> "reload this script".
The script will only work in Wrath of the Righteous (first line). Pressing F2 will restore default RMB and MMB behavior, otherwise MMB and RMB are switched. Found this script at reddit somewhere.
I've got a question myself. Does anyone know if army generals will reach level 20 at some point or do they need +% experience buildings / choices for that? I have one main general (the monk mage), one that follows 1-2 steps behind (the elf lady) and a third one that I'm keeping 2-3 steps behind for RP reasons (the dwarf dude). If they cap out at 20 anyway I won't need the extra experience and could stick to other bonuses.
Currently in chapter 3. My main general is level 8, enemy demons are level 7-9, party is level 12. Playing on normal since I only play with four characters.
I like crusade management in this game much more than kingdom management in Kingmaker. Love all the little choices you have to make.
As for hired unit types, I'm mostly sticking to the ones recommended by Greybor. They seem to be fairly well balanced. Had to to the dragon quest to get him for the first infantry upgrade (Spearmen). Later units will probably be Headhunters, Hedge Knights, Assassins and Dragonslayers.
I keep mercenaries to a minimum. Clerics and sorcerers, for now. I like sorcerers, since they fill a niche (ranged magic damage that ignores all armor - limited to 5 casts though). Deathknights I'm going to let fade away, to be replaced by the upgraded hired cavalry unit type. Paladins so I can phase out Clerics as well? Or Hedge Knights, as planned, although I'm not sure if I should play without a healing unit, even though my mage general can heal, too.