Yes. They probably mean like Concelhaut in PoE.
Yeah, that was a cool mage fight!
PoE II looks good, but I will wait for some kind of GotY edition. I'm in no rush here.
Yes. They probably mean like Concelhaut in PoE.
Yeah, that was a cool mage fight!
PoE II looks good, but I will wait for some kind of GotY edition. I'm in no rush here.
No. I wish!
Then go back to the old days of gaming with expansion packs released a year, or two later. As all modern day post-release DLC does is make others wait for a full package.This mentality of waiting for post-release support to finish discourages the practice of post-release support at all. It's a wonder Obisidian is providing any form of post-release support after how well the game sold, and even more amazing is the extent of it.
The old days of gaming sucked. If a game was released buggy or with cut content, that was it. You didn't have several more years of patches .
Keyword is full expansions not Small size DLC expansions which is the norm nowadays in the industry. Heck now I sound like a Luddite, but that's not what I'm trying to portray.Also as @Couchpotato said you got full expansions instead of expansions broken into a bunch of small dlcs. I prefer the larger expansions that moved the game forward rather than the dlc model that fills in the blank in various part of the existing campaign.
Loved the game, but unless it's post-main story DLC, I'll prob not get around to it. Maybe ever? I'm not one to play huge RPGs more than once and mid-game DLC doesn't pull me back.
Then go back to the old days of gaming with expansion packs released a year, or two later. As all modern day post-release DLC does is make others wait for a full package.
Anyways, the point is that by waiting for support of a game to finish before purchasing, you're making it financially unprofitable to support the game at all.
Obsidian is spending a lot of time and money refining a game that few people bought, and arguably that time and money would be better spent on another project. If they buy into that argument, then the outcome is no new patches or DLC.
If you support developers improving their games after release, then you should support them at release. Not after two years when the complete edition is on sale for $15.
Anyways, the point is that by waiting for support of a game to finish before purchasing, you're making it financially unprofitable to support the game at all.
Obsidian is spending a lot of time and money refining a game that few people bought, and arguably that time and money would be better spent on another project. If they buy into that argument, then the outcome is no new patches or DLC.
If you support developers improving their games after release, then you should support them at release. Not after two years when the complete edition is on sale for $15.
Waaaaaaaah people complaining about complaining Waaaaaaaah .Lot of people talking out of their ass in this thread, grasping at straws for the sake of complaining.
Waaaaaaaah, the game has iterative content, waaaaah. Content is being added in the middle of the game, waaaah. Go outside and get some perspective please.
No, the "complaining" (if you can call it that) was by Silver Coin, saying that we're hurting sales and/or support by not being willing to buy the game at release and buy all DLC as they're released. For the most part, the rest of us are just explaining why we refuse to operate that way. It's up to the game devs if they want to change the practices or not. I don't really care. It's easy enough to wait until games are complete to play them.Waaaaaaaah, the game has iterative content, waaaaah. Content is being added in the middle of the game, waaaah. Go outside and get some perspective please.
No, the "complaining" (if you can call it that) was by Silver Coin, saying that we're hurting sales and/or support by not being willing to buy the game at release