I've only tried the Gothics of the PB offerings, but none of them worked for me. I plan on going back and replaying them someday because so many people here liked them.
I have no hope left for them. Risen was mediocre and Risen 2 was abysmal. At least on the 360.
no-one has ever managed to show a successful conclusion to G3..
Re:-enm's post
Gothic (G1) has the full potential for any gamer to complete successfully including a conclusion to end the war between the gods all built into the game, its just that it was never realised or completed by any gamer, G2's story had to be different or divert slightly because of this, PB themselves admitted that the detour was slightly off-track, the add-on NotR was offered but storywise the goal 'conflict of the gods' was somehow lost within the process.
In a last desperate attempt to educate us all, PB gave us the impressive and unequalled G3 with the goal of reintroducing the overriding theme 'war between the gods' in a logical, easier build up as the game progressed in order to constructively simplify the non 'hand holding' or subliminal suggestivity of the theme (which is PB's main playability trade mark) so that we might finally find the solution to the story conflict, so far and yet again no-one has ever managed to show a successful conclusion to G3.
Those conclusions are for each of the default paths and do not solve the conflict of the gods, they are false trails, detours from the true path. After playing to the end of each of those paths, the player becomes aware that the conflict has not been solved, as PB once suggested, "if you wish you can ignore them and go your own way" - the way of the druid is hard to comprehend even for the most die hard G3 fan. G1 also has a detour.
If PB gave us gaming excellence and we failed to comprehend the solution then it is completely understandable why they did not continue with the difficult gods conflict theme. Instead they gave us easier, hand holding, more contemporary games in the form of the Risens. It will be interesting to see which direction PB take with their future games, they have declared they would never go back to the gothics.
On the good side, the gothics have yet to be solved by gamers with the necessary acumen and drive, who do not to give up when the going gets tough - casual gamers need not apply.
I can't tell if you're trolling, if you're mentally unhinged, or if you're always high while playing the Gothic games. In any case… you're giving PB too much credit in terms of the storyline. They clearly made things up as they went along, and didn't care much about maintaining consistency. The Gothic games are wonderfully immersive and a joy to explore (great landscapes, music, and atmosphere), but they're really not that philosophically deep.
I wouldn't call PB's games philosophically deep, but to claim they were inconsistent and made it up as they went along is just foolish. Story-wise, I can't think of an open-world aRPG that's better save for perhaps Divinity II.
Divinity 2 isn't open-world, but I do agree with rest of the post.
Any news about Piranha Bytes is good news.Hardly news to be honest since as he says in the linked post they confirmed that they were working on an RPG a while ago. Maybe even a full year.
The absolute silence so far makes no sense to me. Either they've been granted a bigger budget and have been quite early in the developlement process or a (possibly) longer contract or we can just assume that DeepSilver's marketing department is simply being retarded.