I never understood why people hated the witcher 1 cards…I thought it was a fun concept. Why does everything has to be deadly serious
Well, there's a reason it isn't in most of their games. They suck at it.
Well, there's a reason it isn't in most of their games. They suck at it.
Yeah… that must be it.
You can tell they put allot work into it.
Just like someone said in an earlier post most of the designers don't have a clue what romance or love is.
Or… maybe they they simply realize most of their fans couldn't care less if that sort of thing was present in their games.
I´ve not experienced the following scenario myself, but I think that nothing quite compares to having your party buffed to the teeth and just about to enter the Throne of Bhaal to end it once and for all, when suddenly Aerie decides to give a birth (which then leads to fighting Melissan and co. with a child in your inventory) .
Thats another good question. Why is the "end goal" of most game romances the sexy times. I've met plenty of girls for which sex was more of an ice breaker than a later goal. You want "realism", then give me some easy companions. Better yet, make them not at all interested in pursuing an actual relationship!
I don't have to hate story and dialogue to appreciate other things more, actually.
But I think Skyrim did well in terms of story and dialogue. People claim Morrowind did as well, though I don't really remember.
"Give expensive crap to some emo chick so she'll like you" is not romance.
I want the type of romances that Dungeon Master, Ultima Underworld and Icewind Dale had.
I have yet to find a single game, from Wasteland to Treasures of the Savage Frontier to Baldur's Gate 2 to Dragon Age: Origins, that had anything resembling tolerable romance options. BG2 was probably the best though, of what I've played.
"Give expensive crap to some emo chick so she'll like you" is not romance.
Perhaps this is because male developers dominate the game development teams and so everything is written from/for their perspective ?