You escape from critters by virtue of them not following you on that particular turn (plus there's a bug, so if you just hold the mouse, you'll get away sooner or later).
Or by a Haste spell/potion, of course.
You escape from critters by virtue of them not following you on that particular turn (plus there's a bug, so if you just hold the mouse, you'll get away sooner or later).
Well, he said that there should be some differences in the role-playing for gender as well ... and that can definitely make it a nice addition. And in general, your perspective is very male-centric (i.e. sexist) - why *not* have a choice? Perhaps women playing are sick of 99% of the time being forced to play a male?
<quote>I can't recall a single game where food 'n' water requirements was a fun feature.</quote>
I remember starving in Dungeon Master the first time I played it! Taught me a thing or two about resource management and was great fun. It was a great moment when I found my third waterskin. Much more precious than yet another weapon. I still remember that weird 'gulp' sound when you swallowed.
I believe the moverate is the same for everyone, one square per turn. You escape from critters by virtue of them not following you on that particular turn (plus there's a bug, so if you just hold the mouse, you'll get away sooner or later).
You can see the grid by pressing tab (IIRC), I assume that's what you want?
Thomas Riegsecker said:We are still unsure about character imports because if we implement this feature, your character will need to be “version adjusted” for the new game which essentially undoes your gains from Book I. Since the game takes place a few years after the events in Book I, we’ll start all players off as a Level 1 character with the realization that without the constant honing of your abilities you’ve become rusty and must rebuild your skills. Fans have overwhelming suggested to us that the building of a character from level 1 is more important than a straight import of a pre-developed character.