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SasqWatch
Back in December Monte Cristo's Silverfall was starting to generate some buzz, so we organsed an interview to introduce their steampunk-ish action/RPG. It's taken that long to get back to us and in the meantime, both a demo and press previews have been released that probably date the questions. We do delve into some topics that haven't really been covered such as influencing NPCs and Jehanne Rousseau reveals the editor will ship with the game, so hopefully it's worth the read. Here's a snip:
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Read it here.RPGWatch: How is the gameworld organised and can you give us a feel for the size? Is it one continuous world or individual maps/areas and how much freedom will players have in exploration? What sort of locations will players encounter?
Jehanne: The world of Silverfall is really vast and varied, and consists of several maps which together form a continuous world. The player can move around freely around the scenery, and will occasionally have loading times, but the game will continue freely afterwards.
The player can go wherever he wants whenever he wants, but he can be limited by the level of monsters in certain areas. Silverfall allows you to visit a zeppelin city, which is attached by huge chains to another city lying on the top of the canyons. The player can also see Blazis, the city built on volcano lava; he will run through underground worlds; he will enter a giant insect hive, and more.
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