Forgottenlor had a look at Solasta: Crown of the Magister, spotted some shortcomings, but still enjoyed the game quite a bit.
More information.I started playing RPGs on the tabletop, and I can still remember my uncle surprised us years ago when he brought the D&D starter box with him on a visit. Since then I have been a huge fan of games which try to capture the feeling of a Dungeons and Dragons tabletop game, whether it is something pretty close to the original experience, like Temple of Elemental Evil or something more derivative like Pillars of Eternity. Solasta: The Crown of Magister is definitely more of the former. It does an excellent job of giving you the feel of a tabletop game, even actively rolling dice on screen each time your characters make an attack roll or attempt a persuasion check. What Solasta isn't, and what could potentially disappoint some players, is a Baldur's Gate. There's no big open world, there aren't tons of quests waiting around every corner, and there are no memorable companions for you to recruit. Its much more a linear quest that focuses primarily on dungeon crawling and combat. In that way its much more like the aforementioned Temple of Elemental Evil or Icewind Dale. You do have a hub, chat with NPCs, get an occasional side quest, can periodically talk yourself out of a conflict, and are rewarded for carefully combing maps. It's just that those activities present you with an occasional change of pace from your main task, which is exploring and fighting your way through various dungeons, ruins, caverns, and other exotic locations.
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