D
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And maaaan, games need more cities like Imperial City. I love that city and having it expanded is just amazing.
The Imperial City in vanilla Oblivion was, to me, a disappointment. Too small, cramped and empty.
errrr… Novigrad?
How many cities in RPGs have been bigger with more districts, houses, NPCs and content than Imperial City, though? Not to mention the unique NPC schedules. You can have fun just stalking people.
Bethesda "cities" give a more intimate feel and interaction than others, but are also lacking in every other aspect next to GTA'a, AC or Witcher.
Their architecture and placement( usually without water supply, one peasant, at best, with a "farm" ( few cabbages and a cow, usually) outside feeding the whole population) is often nonsensical and cultural/racial/economical seggregation is non existant. They also look, how to put it?, too "clean", like they've been built just a day ago…unnatural, symmetrical composition, no sense of a place that "weathered" through it's long history, young built over the old, dirty streets in poorer districts, corresponding accents, old bridges, etc, etc.
I disagree about many npc's being "filler"…it is very important for giving a sense of scope and of dynamic, living world going around you… hard to capture that in a place consisting of 10-20 people.
Plus interaction often feels unnatural, sometimes downright bizarre when people are sharing their personal history to a random stranger they've never even met before. Introductions anyone?, before you start talking about your marital problems?
This is one thing Bethesda could actually look up other games and improve for next TES…better to have one, believable city than a dozen of poor design.
Bethesda "cities" give a more intimate feel and interaction than others, but are also lacking in every other aspect next to GTA'a, AC or Witcher.
Their architecture and placement( usually without water supply, one peasant, at best, with a "farm" ( few cabbages and a cow, usually) outside feeding the whole population) is often nonsensical and cultural/racial/economical seggregation is non existant. They also look, how to put it?, too "clean", like they've been built just a day ago…unnatural, symmetrical composition, no sense of a place that "weathered" through it's long history, young built over the old, dirty streets in poorer districts, corresponding accents, old bridges, etc, etc.
I disagree about many npc's being "filler"…it is very important for giving a sense of scope and of dynamic, living world going around you… hard to capture that in a place consisting of 10-20 people.
Plus interaction often feels unnatural, sometimes downright bizarre when people are sharing their personal history to a random stranger they've never even met before. Introductions anyone?, before you start talking about your marital problems?
This is one thing Bethesda could actually look up other games and improve for next TES…better to have one, believable city than a dozen of poor design.