I just want more Solasta. As in, use the current engine and the SRD (do they need a license for that, anyway, from WoTC?) - maybe they do since this is 5E, I'm not entirely certain on the licensing requirements to use the 5E core system. I know 3.5 has been "open source' since... well, Pathfinder is a thing because of it.
Anyway, there is a great toolkit and fun combat system here, the campaign was just really short. Give me the second half of the campaign, or some further adventures, or something. There's still a TON of stuff they can do with the basic SRD. Just look at the triple options offered for all the classes currently available.
And, I mean, swamp halflings. Swamp Half-things. Heh. They can make up their own races, I'm fairly bored with the D&D races anyway. It's just every type of furry now with dragon people, demon people and angel people tacked on to the Tolkien standards. At least Dark Sun and Eberron tried to do some different things with the races.
As for "what is more important gameplay or story" that's just a weird disingenuous question. It depends on what I'm playing. If it's a visual novel or one of those "almost a visual novel" games then story is paramount. If I'm playing Tetris, there ain't much in terms of story going on with my matching of shapes but the gameplay is fun and addictive. In a CRPG? It also depends. Ideally, both are nice and I think most CRPGs that are remembered as very good have some combination of both, or stand out in other ways that make them memorable. I'll take one of my all time favorites. Baldur's Gate 2. The gameplay was based on AD&D rules which to me, at the time the game was released, was the HEIGHT of gameplay and I still love games based on tabletop rule-systems I enjoy. I just find them more intuitive than trying to figure out what the heck a certain stat does in, say, Wizardry or some one-off roleplaying system. I'd much rather have the "gameplay" experience of making a character in a system I know and love, which Solasta provides by using the 5E SRD. Recently played Might & Magic X; it was fine but I missed having a game system that was as comfortable to me as a glove, like even Pathfinder's "Wrath" is when I make a character because I know the tabletop system inside and out due to years of exposure. I don't like reinventing the wheel and I don't generally think any video game designers have come close to making a turn-based combat system as good as the tabletop ones that already exist and have been adapted for that purpose. So just use a good turn-based game system if you're making a turn-based game; lots of decent ones exist in the public domain. (Not JUST the 3.5 and 5E SRDs.)
So that's "gameplay" for me, along with including an easy to use, intuitive UI. Give me a great UI with a complex system I know - say Pathfinder's "Wrath" with some improvements and tweaks to their UI and that would be an almost perfect game in my book... gameplay wise. Story wise, it's just hard to pin down what a "good" story in a game is for me. Baldur's Gate 2 had it - that was a cool story to me, from the time you wake up in the "evil wizard's lab" until well after you're searching for your lost companion. Skyrim's "story" sucked but the game was good in spite of that because you could make your own story by wandering around and doing whatever you wanted. I mean... Solasta's "story" was serviceable to show off their very good adaptation of the D&D rules but it was certainly nothing too special.
All that having been said... I have no idea why companies ask gamers what they want. People don't know what they want until you show them what they want. Gamers are among the worst offenders here and I have seen many a game killed by "listening to the fans" and/or community to the point where it becomes a game made by committee and certainly not art... or rather, kind of like the "art" you see forcibly produced in old-school Communist countries. Glorify the state, please the fan base and all of that. In reality, artistic creativity doesn't come from group consensus and neither have any good games that I can think of.