- Joined
- April 12, 2009
- Messages
- 23,459
HUGE SPOILERS AHEAD.
Please don't read unless you are at ch5, or finished the game but would like to see some notes you might use in another playthrough.
-------------------------------------------------------------
The queen stole your army. The whole of it.
And as someone posted in hints thread, your weekly rate will take years to reach previous numbers. Decades!
Here's what it looks like when you return from abyss (beer elementals are there only bcs this was taken on trickster path):
Just a link, this was my army at the end of ch3:
https://i.postimg.cc/4dtZykST/pic.jpg
42 archers per week…
It will take 10 weeks of ingame time to get all those archers on the previous number… OMG!
Actually it'll take you much shorter.
See there is this power (among others) people for some reason ignore:
Says, random recruitment of already existing units.
Gives what? I won't be using it on the stack of those beer elementals, I need some glass cannon damage. And those will be archers.
Too bad for me only a few remained loyal and the queen failed to steal them too, so this is what I was left with, 17 snipers and 17 rangers:
And now, a result of Call to Arms power on that army:
Cooldown for this particular power is 15 days, so there.
You can't spam it like crazy, but there is no need for that anyway.
As you may see up there, I still haven't recruit those 84 more archers that are available from training.
Which I will, I have more than 2 millions of cash after I've returned and you will be as filthy rich as I am too, ready to heavily invest in the crusade.
Hellknights?
Not only money, but also this power would be a waste on them.
Use decrees for recruiting those.
I mean, you are playing an evil MC, right?
Please don't read unless you are at ch5, or finished the game but would like to see some notes you might use in another playthrough.
-------------------------------------------------------------
The queen stole your army. The whole of it.
And as someone posted in hints thread, your weekly rate will take years to reach previous numbers. Decades!
Here's what it looks like when you return from abyss (beer elementals are there only bcs this was taken on trickster path):
Just a link, this was my army at the end of ch3:
https://i.postimg.cc/4dtZykST/pic.jpg
42 archers per week…
It will take 10 weeks of ingame time to get all those archers on the previous number… OMG!
Actually it'll take you much shorter.
See there is this power (among others) people for some reason ignore:
Says, random recruitment of already existing units.
Gives what? I won't be using it on the stack of those beer elementals, I need some glass cannon damage. And those will be archers.
Too bad for me only a few remained loyal and the queen failed to steal them too, so this is what I was left with, 17 snipers and 17 rangers:
And now, a result of Call to Arms power on that army:
Cooldown for this particular power is 15 days, so there.
You can't spam it like crazy, but there is no need for that anyway.
As you may see up there, I still haven't recruit those 84 more archers that are available from training.
Which I will, I have more than 2 millions of cash after I've returned and you will be as filthy rich as I am too, ready to heavily invest in the crusade.
Hellknights?
Not only money, but also this power would be a waste on them.
Use decrees for recruiting those.
I mean, you are playing an evil MC, right?
- Joined
- Apr 12, 2009
- Messages
- 23,459