David Reid of IncGamers had the chance to interview Bare Mettle’s Madoc Evans.
More information.IG: Lastly, anything you would like to say to your fans and those looking for a new RPG?
ME: Too much. There are a lot of things that make this game special and set it aside from other games. It really needs to be experienced with an open mind and no preconceptions about what a game should be or how it should play.
Some people are initially taken aback by it, they expect to absent-mindedly press buttons and run around while things just fall into place and you somehow win and accomplish what you were supposed to. The physics aren’t just for show, you need to really embrace them and use them; information isn’t fed to you, you need to find it and piece it together; you’re not given objectives, you have to set your own. The game is ruthless, it does not want you to win.
The world is indifferent to you, AIs will do their absolute best to beat you. The aim is not to win and be rewarded, it’s to be challenged, to become immersed and have fun, even if you failed to do something. It is most certainly not a casual game, but it’s not complicated either. It has a lot of depth and freedom that are not immediately apparent. If you take the time to figure out what it’s about and how it works you might be captivated like never before.